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  • ...ituations, such as [[terrorist]] attacks in Mission Control and other such disasters to break up the monotony of a [[mission]]. Some of the more creative simula
    4 KB (598 words) - 18:01, 15 September 2010
  • ...e engineering software and the [[EECOM]] software, provided that simulated disasters do not strike the three software at the same time. The role of [[GUIDO]] in
    2 KB (283 words) - 17:17, 31 May 2019
  • 1 KB (198 words) - 15:49, 16 June 2010
  • ...cause of various problems. HAL could also warn the astronauts of impending disasters. Occasionally HAL was used to transmit other information to the astronauts
    2 KB (310 words) - 15:45, 23 March 2010
  • ...rs]] so as to co-ordinate the landscape and environment with their planned disasters. Since the planetary surface crew members have already seen the alien envir
    1 KB (206 words) - 14:21, 8 June 2010
  • [[Category:Disasters]]
    2 KB (329 words) - 10:12, 20 February 2016
  • ...throom is impenetrable by meteorites and is considered a safe haven during disasters. It is also the only room in the habitat not monitored by a video feed, and
    2 KB (338 words) - 17:53, 27 November 2015
  • ...30 PM) on October 11th, 2019. It is notable for its use of rapidfire major disasters, its use of AUXCOM as opposed to the typical CAPCOM, and for the playing of ...m Engineering. As such, the minimission was riddled with never-before-seen disasters, few of which were truly resolved. By the end of the minimission, the only
    3 KB (463 words) - 21:41, 21 February 2021
  • ...ators]] keep their computers and tools, and where they congregate to cause disasters. It is the [http://en.wikipedia.org/wiki/Mezzanine_%28architecture%29 mezza
    2 KB (351 words) - 20:54, 27 November 2015
  • Mr. Adlard installed a whiteboard, which was used for planning disasters, and posting the schedule of events that Simulators were planning to instig
    2 KB (310 words) - 13:58, 13 June 2010
  • ...ter''' is an event unplanned by [[Mission Control]] or the [[Astronauts]]. Disasters are often caused by the [[Simulators]] but can also be caused by inattentio ==Example Disasters==
    488 B (67 words) - 12:18, 2 March 2010
  • [[Category:Disasters]]
    754 B (105 words) - 11:19, 16 December 2012
  • [[Category:Disasters]]
    313 B (47 words) - 16:46, 8 March 2010
  • {{Main|CAPCOM#Events During Daedalus|Mission Daedalus Disasters}}
    670 B (94 words) - 15:44, 3 March 2010
  • ...crashing sounds through the engine also allows [[simulators]] to simulate disasters through sound. A different computer will be used in the future, as there is
    798 B (126 words) - 18:18, 13 April 2010
  • '''Earthquakes''' are disasters that are felt as tremors at the surface of a solid [[:Category:Extraterrest [[Category:Disasters]]
    1 KB (197 words) - 18:26, 27 November 2015
  • *There were not too many disasters. *Teamwork between astros and between MC & Hab on comms during disasters was good.
    15 KB (2,468 words) - 18:00, 31 May 2019
  • ...tionships stable. The role of the simulators in this instance is to create disasters and then to step back and allow Mission Control and the Habitat to engineer ...commander, given that every crew is completely different and every set of disasters requires a different solution. Second, I can guarantee that bad behaviour,
    12 KB (1,942 words) - 21:20, 21 March 2011
  • ...cret that they probably do not even exist. These crafty individuals create disasters during lunch meetings, causing some members to postulate that every single
    1 KB (197 words) - 23:24, 18 November 2010
  • *Astros solving disasters the instant the occur and to a furthur extent causing more problems b thems
    2 KB (345 words) - 19:00, 5 March 2012
  • *The simulators did secret simulator things including planning disasters and building the planet
    1 KB (185 words) - 01:11, 30 November 2022
  • ...entations of components of the [[Habitat]] that could be used in simulated disasters during missions.
    2 KB (323 words) - 20:49, 15 May 2017
  • ..., it made use of the 5-day, complete allotted mission time and included 16 disasters, 31 EVAs, 17 data collection points, and a system consisting of dividing th ...plans were changed accordingly, redistributing Friday's mission goals and disasters between Wednesday and Thursday. The next day, the crew was further informed
    5 KB (767 words) - 22:04, 13 March 2021
  • ...ed to by various members of Space Sim with various different scenarios and disasters that the simulators would never actually run. Examples include "Sex before
    381 B (58 words) - 17:34, 29 May 2020

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