Difference between revisions of "Example Scenarios"

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(Yeah, so Bio Bio sorta sucks...)
 
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Latest revision as of 16:47, 29 March 2010

This article is a list. The subject need not be bolded, and other formatting standards can be neglected.


Example Scenarios are pre-written ideas for Scenario Training Missions in accordance with the Training Mission Procedures. These are stepping stones to writing interesting training scenarios for any author.

Wiki formatting for each scenario is as follows:

  • Place the scenario under the heading of which mission procedure is being focused on.
  • Give the scenario a subheading that will serve as the title of the scenario
  • Use the <pre></pre> tags to enclose the scenario.
  • Each Scenario includes the sections General, Mission End Criteria, and Simulator Notes.
    • General always informs the crew complement, and non-default MC-staffing requirements.


Hull Breach

Main article: Hull Breach Procedures

Hotlab Repair

General
1. Crew Size: 4 astronauts.
2. En route to Mars, the Habitat is struck by a piece of debris, which penetrates the Hotlab.
3. The Hotlab will begin at 0kPa internal pressure.
4. The Habitat will be flying through a dense field of debris, which may cause additional penetrations.

Mission End Criteria
The exercise will end if:
1. Death: No astronauts survive.
2. Landing: The astronauts put down on a solid surface.
3. Patching: The astronauts return the Hotlab to condition Green with no leaks. All other Habitat systems must be green.

Simulator Notes
1. Create and load an ORBIT save file with the Habitat en route to Mars
2. Create a hole in the Hotlab
3. Create leak in Hotlab
4. Set Asteroid Warning to ON
5. Prepare to cause additional ruckus and react to actions from MC and Hab
6. Don't be afraid to kill the astronauts.

Astronaut Maintenance

Main article: Astronaut Maintenance Procedures

Bio Bio Everywhere

General
1. Crew Size: 4 astronauts. Special: Medic Required
2. Mission Control need only a FLIGHT and a CAPCOM. This can be run by simulators to free up workers for Taskforces.
3. Following several harrowing days of travel, the crew had set down on Europa.
4. The Hab will start on the surface of Europa.
5. A biocontaminant in the longhouse forces FLIGHT to order the Habitat to lift off
6. Several hours later, in orbit the biocontaminant seems to have been scrubbed
7. The astronauts decide to take some down time in orbit around Europa in order to catch up on their biomeds

Mission End Criteria
The exercise will end if:
1. Death: No astronauts survive.
2. Biomeds: All astronauts complete their biomeds and are in good health. 

Simulator Notes
1. Create and load an ORBIT save file with the Habitat in orbit around Europa
2. Indoctrinate two astronauts to pretend to be sick, following their biomeds to simulate the lingering effect of the biocontaminant in the longhouse.
3. If the infected astronauts are not quarantined, the module they are in should start slowly accumulating Bio. (Exceptions: Hotlab, Airlock)