Talk:Awesome Ideas

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There's definitely way more than this, I just tried to get it started. Suggestion: there should be a good number of tasks on here that literally anyone can do with a tiny bit of training (e.g. patching drywall). People who are highly experienced at Sim aren't going to be looking around for tasks anyways, so this will operate best if there are a bunch of tasks on here that don't require too much experience. I guess the ultimate idea for this list was as a repository for people to access during worksessions via the internet drop, and maybe have a commander assign them a task force leader if a couple of people really want to spearhead one of the tasks. It should help by always giving everyone something to do, as well as giving people something like a comprehensive list of tasks so that they can choose one that they actually really want to do (no more of this "well, I guess I could learn about cameras...") - Darth Wombat 16:24, 28 September 2011 (EDT)

I disagree. This list is for potential task force leaders to draw inspiration when forming their own task force. We should probably remove references to actual people on this list. -- Stefanido 22:21, 29 September 2011 (EDT)
How is potential task force leaders drawing inspiration from the list different from a couple of people wanting to spearhead something and being turned into a task force with a task force leader? - Darth Wombat 15:40, 3 October 2011 (EDT)
In your model, members might at a worksession pick up one of these and go. In my model, members are thinking about Sim not necessarily at a worksession, use one of these for inspiration, and develop a fully formed task force idea. The essential difference is that in my model, this list does not contain those little day-to-day no-experience-required tasks that will get handed out, but is sort of long term planning for the big ticket items (on the scale of the Door Card). -- Stefanido 21:24, 7 February 2012 (EST)