Difference between revisions of "Ian's Bunk"

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'''Ian's Bunk''' is the bunk in the [[Hawking III]] that Ian Martin first used on the [[2008-09]] mission (thus the first one to use said bunk) and used again on the [[2010-11]] mission. Its name is debated, mostly by Ian himself. It was originally named Xompar, after an alien character that he created sometime in Grade 9. He phased out the character gradually, so it made less and less sense to keep calling the bunk that. Eventually he created Andy the Communist Goblin, and decided to rename the bunk Andy. While not an alien, Andy was a communist, and that was a popular topic of political discussion among Spacesim's members at the time.
[[image:Xompar.png|frame|right|Xompar, as drawn to christen the bunk]]
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'''Ian's Bunk''' is the bunk in the [[Hawking III]] that Ian Martin first used on the [[2008-09]] mission (thus the first one to use said bunk) and used again on the [[2010-11]] mission. Its name is debated, mostly by Ian himself. It was originally named Xompar, after an alien character that he created sometime in Grade 9. He phased out the character gradually, so it made less and less sense to keep calling the bunk that. Eventually he created Andy the Communist Goblin, and decided to rename the bunk Andy. While not an alien, Andy was a communist, and that was a popular topic of discussion among its members.
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Latest revision as of 18:33, 3 March 2013


This article is about Space Sim Lore. It contains anecdotes or Spacesim mythology.

Ian's Bunk is the bunk in the Hawking III that Ian Martin first used on the 2008-09 mission (thus the first one to use said bunk) and used again on the 2010-11 mission. Its name is debated, mostly by Ian himself. It was originally named Xompar, after an alien character that he created sometime in Grade 9. He phased out the character gradually, so it made less and less sense to keep calling the bunk that. Eventually he created Andy the Communist Goblin, and decided to rename the bunk Andy. While not an alien, Andy was a communist, and that was a popular topic of political discussion among Spacesim's members at the time.