http://wiki.spacesim.org/index.php?title=Habitat&feed=atom&action=historyHabitat - Revision history2024-03-28T19:47:17ZRevision history for this page on the wikiMediaWiki 1.23.15http://wiki.spacesim.org/index.php?title=Habitat&diff=13565&oldid=prevDarth Wombat: name update2022-11-30T05:09:32Z<p>name update</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hawking III===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hawking III===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The first system voice communication system in the Hawking III was designed in [[2008-09]] and used a single phone in [[MC]] and a single phone in the habitat's [[Control Room]]. Buzzers were used to simulate a telephone ringer. This system was quite archaic and meant that the astronauts couldn't communicate with each other if on [[EVA]]'s, [[IVA]]'s or if rooms lost pressure splitting up the Astronauts. For the [[2009-10]] mission [[Stefan De Young]], [[Matt Farkas-Dyck]], and [[<del class="diffchange diffchange-inline">Chris </del>Hawthorne]] designed a system with 6 phones; 1 in each room of the habitat excluding the [[Bathroom]] and [[Engineering Closet]], and one in [[MC]]. Two circuits exist, which allow two conversations to occur simultaneously. Each phone in the Habitat can switch between either circuit, but the Mission Control phone is limited to a single Comm circuit. Currently, only the old buzzer system that exists between MC and [[C&C]] exists. There are currently no plans to expand this to the other rooms in the Habitat.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The first system voice communication system in the Hawking III was designed in [[2008-09]] and used a single phone in [[MC]] and a single phone in the habitat's [[Control Room]]. Buzzers were used to simulate a telephone ringer. This system was quite archaic and meant that the astronauts couldn't communicate with each other if on [[EVA]]'s, [[IVA]]'s or if rooms lost pressure splitting up the Astronauts. For the [[2009-10]] mission [[Stefan De Young]], [[Matt Farkas-Dyck]], and [[<ins class="diffchange diffchange-inline">Christa </ins>Hawthorne]] designed a system with 6 phones; 1 in each room of the habitat excluding the [[Bathroom]] and [[Engineering Closet]], and one in [[MC]]. Two circuits exist, which allow two conversations to occur simultaneously. Each phone in the Habitat can switch between either circuit, but the Mission Control phone is limited to a single Comm circuit. Currently, only the old buzzer system that exists between MC and [[C&C]] exists. There are currently no plans to expand this to the other rooms in the Habitat.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td></tr>
</table>Darth Wombathttp://wiki.spacesim.org/index.php?title=Habitat&diff=11023&oldid=prevIronyFail: /* Cameras */2012-03-05T22:07:08Z<p><span dir="auto"><span class="autocomment">Cameras</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:07, 5 March 2012</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Hawking II''': The Cameras were run off a dedicated system designed to run the Corel Camera systems. The Computer designated to preform this vital task was named Stonehenge, with the monitor being the Eye of Stonehenge. In the Hawking II the entire habitat was viewable from any TV, and there were four televisions wired into this network. Stonehenge was located in Mission Control giving it complete control over which camera feed was displayed on any monitor. The Astronauts were assigned two Televisions, one in the Longhouse (Doyle) and one in the Interlock. MC had two. The Simulators used an entirely separate camera system based off light switches in the [[Simulator Area]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Hawking II''': The Cameras were run off a dedicated system designed to run the Corel Camera systems. The Computer designated to preform this vital task was named Stonehenge, with the monitor being the Eye of Stonehenge. In the Hawking II the entire habitat was viewable from any TV, and there were four televisions wired into this network. Stonehenge was located in Mission Control giving it complete control over which camera feed was displayed on any monitor. The Astronauts were assigned two Televisions, one in the Longhouse (Doyle) and one in the Interlock. MC had two. The Simulators used an entirely separate camera system based off light switches in the [[Simulator Area]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Hawking III''': The <del class="diffchange diffchange-inline">current </del>camera system is a complex system which can be modified as needed. Unlike the camera system in the Hawking II, each camera operates independently, as the Corel Cam server stopped working after the move to room W027. Each camera connects to a [[:Image:RCA_Video_Switch.jpg|switching system]] on the [[Simulator Loft]]. The televisions in MC are connected either directly to the camera through a splitter, or connected to the switching system. There are four [[Non-Computer Named Objects#Televisions|televisions]] in Mission Control one to each of Longhouse and Interlock and two to [[C&C]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Hawking III'''<ins class="diffchange diffchange-inline">: </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The camera system has gone through a new variation every year since the original implementation in the Hawking III:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">2009-2011</ins>: The camera system is a complex system which can be modified as needed. Unlike the camera system in the Hawking II, each camera operates independently, as the Corel Cam server stopped working after the move to room W027. Each camera connects to a [[:Image:RCA_Video_Switch.jpg|switching system]] on the [[Simulator Loft]]. The televisions in MC are connected either directly to the camera through a splitter, or connected to the switching system. There are four [[Non-Computer Named Objects#Televisions|televisions]] in Mission Control one to each of Longhouse and Interlock and two to [[C&C]]<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">2011-12: The current camera system is a system that has 8 camera rails that connect two MC cameras and 6 infrared Habitat cameras. The system allows multiple branches off the boards. The simulators get all 8 feeds which splits off the six Habitat feeds to VCRS for signal boosting and recording. These six than go to MC. The Habitat feeds have simulator switches connected to them and run through the ceiling into the CNC alpha system patch box for camera repairs. This than goes back through the ceiling to the Habitat termination board which splits off to the 4 TVs giving them all the necessary feeds</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td></tr>
</table>IronyFailhttp://wiki.spacesim.org/index.php?title=Habitat&diff=9879&oldid=prevIronyFail: Changing "WC" to "Bathroom"2010-06-07T19:41:18Z<p>Changing "WC" to "Bathroom"</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hawking III===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hawking III===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The first system voice communication system in the Hawking III was designed in [[2008-09]] and used a single phone in [[MC]] and a single phone in the habitat's [[Control Room]]. Buzzers were used to simulate a telephone ringer. This system was quite archaic and meant that the astronauts couldn't communicate with each other if on [[EVA]]'s, [[IVA]]'s or if rooms lost pressure splitting up the Astronauts. For the [[2009-10]] mission [[Stefan De Young]], [[Matt Farkas-Dyck]], and [[Chris Hawthorne]] designed a system with 6 phones; 1 in each room of the habitat excluding the [[<del class="diffchange diffchange-inline">WC</del>]] and [[Engineering Closet]], and one in [[MC]]. Two circuits exist, which allow two conversations to occur simultaneously. Each phone in the Habitat can switch between either circuit, but the Mission Control phone is limited to a single Comm circuit. Currently, only the old buzzer system that exists between MC and [[C&C]] exists. There are currently no plans to expand this to the other rooms in the Habitat.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The first system voice communication system in the Hawking III was designed in [[2008-09]] and used a single phone in [[MC]] and a single phone in the habitat's [[Control Room]]. Buzzers were used to simulate a telephone ringer. This system was quite archaic and meant that the astronauts couldn't communicate with each other if on [[EVA]]'s, [[IVA]]'s or if rooms lost pressure splitting up the Astronauts. For the [[2009-10]] mission [[Stefan De Young]], [[Matt Farkas-Dyck]], and [[Chris Hawthorne]] designed a system with 6 phones; 1 in each room of the habitat excluding the [[<ins class="diffchange diffchange-inline">Bathroom</ins>]] and [[Engineering Closet]], and one in [[MC]]. Two circuits exist, which allow two conversations to occur simultaneously. Each phone in the Habitat can switch between either circuit, but the Mission Control phone is limited to a single Comm circuit. Currently, only the old buzzer system that exists between MC and [[C&C]] exists. There are currently no plans to expand this to the other rooms in the Habitat.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td></tr>
</table>IronyFailhttp://wiki.spacesim.org/index.php?title=Habitat&diff=9723&oldid=prevIronyFail: Bolding titles and fixing my messed up link2010-05-14T00:02:39Z<p>Bolding titles and fixing my messed up link</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Cameras==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Cameras==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hawking I: Not much is known about the camera structure.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''</ins>Hawking I<ins class="diffchange diffchange-inline">'''</ins>: Not much is known about the camera structure.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hawking II: The Cameras were run off a dedicated system designed to run the Corel Camera systems. The Computer designated to preform this vital task was named Stonehenge, with the monitor being the Eye of Stonehenge. In the Hawking II the entire habitat was viewable from any TV, and there were four televisions wired into this network. Stonehenge was located in Mission Control giving it complete control over which camera feed was displayed on any monitor. The Astronauts were assigned two Televisions, one in the Longhouse (Doyle) and one in the Interlock. MC had two. The Simulators used an entirely separate camera system based off light switches in the [[Simulator Area]].  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''</ins>Hawking II<ins class="diffchange diffchange-inline">'''</ins>: The Cameras were run off a dedicated system designed to run the Corel Camera systems. The Computer designated to preform this vital task was named Stonehenge, with the monitor being the Eye of Stonehenge. In the Hawking II the entire habitat was viewable from any TV, and there were four televisions wired into this network. Stonehenge was located in Mission Control giving it complete control over which camera feed was displayed on any monitor. The Astronauts were assigned two Televisions, one in the Longhouse (Doyle) and one in the Interlock. MC had two. The Simulators used an entirely separate camera system based off light switches in the [[Simulator Area]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hawking III: The current camera system is a complex system which can be modified as needed. Unlike the camera system in the Hawking II, each camera operates independently, as the Corel Cam server stopped working after the move to room W027. Each camera connects to a [[:Image:RCA_Video_Switch.jpg|switching system]] on the [[<del class="diffchange diffchange-inline">simulator loft</del>]]. The televisions in MC are connected either directly to the camera through a splitter, or connected to the switching system. There are four [[Non-Computer Named Objects#Televisions|televisions]] in Mission Control one to each of Longhouse and Interlock and two to [[C&C]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''</ins>Hawking III<ins class="diffchange diffchange-inline">'''</ins>: The current camera system is a complex system which can be modified as needed. Unlike the camera system in the Hawking II, each camera operates independently, as the Corel Cam server stopped working after the move to room W027. Each camera connects to a [[:Image:RCA_Video_Switch.jpg|switching system]] on the [[<ins class="diffchange diffchange-inline">Simulator Loft</ins>]]. The televisions in MC are connected either directly to the camera through a splitter, or connected to the switching system. There are four [[Non-Computer Named Objects#Televisions|televisions]] in Mission Control one to each of Longhouse and Interlock and two to [[C&C]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td></tr>
</table>IronyFailhttp://wiki.spacesim.org/index.php?title=Habitat&diff=9722&oldid=prevIronyFail: Bringing Hawking III camera system part up to date2010-05-14T00:00:50Z<p>Bringing Hawking III camera system part up to date</p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 00:00, 14 May 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hawking II: The Cameras were run off a dedicated system designed to run the Corel Camera systems. The Computer designated to preform this vital task was named Stonehenge, with the monitor being the Eye of Stonehenge. In the Hawking II the entire habitat was viewable from any TV, and there were four televisions wired into this network. Stonehenge was located in Mission Control giving it complete control over which camera feed was displayed on any monitor. The Astronauts were assigned two Televisions, one in the Longhouse (Doyle) and one in the Interlock. MC had two. The Simulators used an entirely separate camera system based off light switches in the [[Simulator Area]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Hawking II: The Cameras were run off a dedicated system designed to run the Corel Camera systems. The Computer designated to preform this vital task was named Stonehenge, with the monitor being the Eye of Stonehenge. In the Hawking II the entire habitat was viewable from any TV, and there were four televisions wired into this network. Stonehenge was located in Mission Control giving it complete control over which camera feed was displayed on any monitor. The Astronauts were assigned two Televisions, one in the Longhouse (Doyle) and one in the Interlock. MC had two. The Simulators used an entirely separate camera system based off light switches in the [[Simulator Area]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hawking III: The current camera system is <del class="diffchange diffchange-inline">up </del>in the <del class="diffchange diffchange-inline">air</del>, <del class="diffchange diffchange-inline">as of right now </del>each <del class="diffchange diffchange-inline">television is wired directly into a </del>camera. <del class="diffchange diffchange-inline">There is </del>a <del class="diffchange diffchange-inline">switching system built by </del>[[<del class="diffchange diffchange-inline">Ben Paul</del>]] <del class="diffchange diffchange-inline">with help from </del>[[<del class="diffchange diffchange-inline">Elizabeth Robson Gordon]] and [[Arrian Amir-Rafiei</del>]]. There are four [[Non-Computer Named Objects#Televisions|televisions]] in Mission Control one to each of Longhouse and Interlock and two to [[C&C]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Hawking III: The current camera system is <ins class="diffchange diffchange-inline">a complex system which can be modified as needed. Unlike the camera system </ins>in the <ins class="diffchange diffchange-inline">Hawking II</ins>, each camera <ins class="diffchange diffchange-inline">operates independently, as the Corel Cam server stopped working after the move to room W027</ins>. <ins class="diffchange diffchange-inline">Each camera connects to </ins>a [[<ins class="diffchange diffchange-inline">:Image:RCA_Video_Switch.jpg|switching system</ins>]] <ins class="diffchange diffchange-inline">on the </ins>[[<ins class="diffchange diffchange-inline">simulator loft</ins>]]<ins class="diffchange diffchange-inline">. The televisions in MC are connected either directly to the camera through a splitter, or connected to the switching system</ins>. There are four [[Non-Computer Named Objects#Televisions|televisions]] in Mission Control one to each of Longhouse and Interlock and two to [[C&C]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td></tr>
</table>IronyFailhttp://wiki.spacesim.org/index.php?title=Habitat&diff=8935&oldid=prevRubberchickenben at 20:40, 14 April 20102010-04-14T20:40:12Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Pic}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Habitat Systems]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Habitat Systems]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Hull & Superstructure]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Hull & Superstructure]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">==Introduction==</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Image:HAB.JPG|thumb|right|400px|The [[Hawking III]]]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''Habitat''' is a space simulation facility.  Its primary purpose is to simulate the living and working environment of</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''Habitat''' is a space simulation facility.  Its primary purpose is to simulate the living and working environment of</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>the [[OCESS]] [[Astronauts]] while they execute the [[mission]].  There have been three Habitats.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>the [[OCESS]] [[Astronauts]] while they execute the [[mission]].  There have been three Habitats.</div></td></tr>
</table>Rubberchickenbenhttp://wiki.spacesim.org/index.php?title=Habitat&diff=8606&oldid=prevDarth Wombat: /* Voice Communication */ formatting2010-04-04T04:21:42Z<p><span dir="auto"><span class="autocomment">Voice Communication: </span> formatting</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Voice Communication==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hawking I<del class="diffchange diffchange-inline">: </del>Not much is known about communications in the original Hawking. However, it is presumed that all voice communication was done by radio.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===</ins>Hawking I<ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Not much is known about communications in the original Hawking. However, it is presumed that all voice communication was done by radio.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hawking II<del class="diffchange diffchange-inline">: </del>The Hawking II used a mixture of radio headsets and wired telephones to communicate with MC and [[Astronauts]] on [[EVA]]'s or [[IVA]]'s. A telephone in [[Mission Control]] next to the server tower and Video Control monitor was wired in parallel with a telephone in the [[Interlock]] of the [[Habitat]], and the power source was located in Mission Control. The telephones were used for normal communication with the Habitat, as the radio headsets were often unreliable. The exception was a tranceiver powered by Harolde, which was wired into the Mission Control speaker system allowing everyone in Mission Control to hear all radio chatter.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===</ins>Hawking II<ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Hawking II used a mixture of radio headsets and wired telephones to communicate with MC and [[Astronauts]] on [[EVA]]'s or [[IVA]]'s. A telephone in [[Mission Control]] next to the server tower and Video Control monitor was wired in parallel with a telephone in the [[Interlock]] of the [[Habitat]], and the power source was located in Mission Control. The telephones were used for normal communication with the Habitat, as the radio headsets were often unreliable. The exception was a tranceiver powered by Harolde, which was wired into the Mission Control speaker system allowing everyone in Mission Control to hear all radio chatter.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Hawking III<del class="diffchange diffchange-inline">: </del>The first system voice communication system in the Hawking III was designed in [[2008-09]] and used a single phone in [[MC]] and a single phone in the habitat's [[Control Room]]. Buzzers were used to simulate a telephone ringer. This system was quite archaic and meant that the astronauts couldn't communicate with each other if on [[EVA]]'s, [[IVA]]'s or if rooms lost pressure splitting up the Astronauts. For the [[2009-10]] mission [[Stefan De Young]], [[Matt Farkas-Dyck]], and [[Chris Hawthorne]] designed a system with 6 phones; 1 in each room of the habitat excluding the [[WC]] and [[Engineering Closet]], and one in [[MC]]. Two circuits exist, which allow two conversations to occur simultaneously. Each phone in the Habitat can switch between either circuit, but the Mission Control phone is limited to a single Comm circuit. Currently, only the old buzzer system that exists between MC and [[C&C]] exists. There are currently no plans to expand this to the other rooms in the Habitat.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">===</ins>Hawking III<ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The first system voice communication system in the Hawking III was designed in [[2008-09]] and used a single phone in [[MC]] and a single phone in the habitat's [[Control Room]]. Buzzers were used to simulate a telephone ringer. This system was quite archaic and meant that the astronauts couldn't communicate with each other if on [[EVA]]'s, [[IVA]]'s or if rooms lost pressure splitting up the Astronauts. For the [[2009-10]] mission [[Stefan De Young]], [[Matt Farkas-Dyck]], and [[Chris Hawthorne]] designed a system with 6 phones; 1 in each room of the habitat excluding the [[WC]] and [[Engineering Closet]], and one in [[MC]]. Two circuits exist, which allow two conversations to occur simultaneously. Each phone in the Habitat can switch between either circuit, but the Mission Control phone is limited to a single Comm circuit. Currently, only the old buzzer system that exists between MC and [[C&C]] exists. There are currently no plans to expand this to the other rooms in the Habitat.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==See Also==</div></td></tr>
</table>Darth Wombathttp://wiki.spacesim.org/index.php?title=Habitat&diff=7621&oldid=prevDarth Wombat: this page is just begging for this tag.2010-03-22T02:47:17Z<p>this page is just begging for this tag.</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 02:47, 22 March 2010</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Habitat Systems]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Habitat Systems]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Hull & Superstructure]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Hull & Superstructure]]</div></td></tr>
</table>Darth Wombathttp://wiki.spacesim.org/index.php?title=Habitat&diff=7423&oldid=prevDarth Wombat: added to Category Albert Street2010-03-18T22:19:03Z<p>added to Category Albert Street</p>
<table class='diff diff-contentalign-left'>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[CMES]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[CMES]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Planetary Surface]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Planetary Surface]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Albert Street]]</ins></div></td></tr>
</table>Darth Wombathttp://wiki.spacesim.org/index.php?title=Habitat&diff=7147&oldid=prevRubberchickenben: I prefer subtitles to all be ==, so they can be linked to2010-03-13T04:21:06Z<p>I prefer subtitles to all be ==, so they can be linked to</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 04:21, 13 March 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Habitat is often referred to simply as 'The Hab'.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Habitat is often referred to simply as 'The Hab'.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">==History==</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==The Hawking==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>==The Hawking<del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The original Habitat was called ''The Hawking'', named after famous physicist [http://www.en.wikipedia.org/Steven_Hawking Steven Hawking].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The original Habitat was called ''The Hawking'', named after famous physicist [http://www.en.wikipedia.org/Steven_Hawking Steven Hawking].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[image:Hawkdock.jpg|frame|The Hawking, as depicted in Space]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[image:Hawkdock.jpg|frame|The Hawking, as depicted in Space]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Habitat was set up in school gyms for at least one mission before it found its long-term home at the [[440 Albert Street Administrative Centre|old Ottawa Technical High School]]. In the late '90s, [[OCESS]] moved to the [[Media Centre|Bronson Street Media Centre]] as the [[OCDSB|School Board]] was going to shut down the Ottawa Technical High School. The Habitat moved with Spacesim, but the old Airlock would not fit into the limited space. A new, crawl-through airlock was built for this facility.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Habitat was set up in school gyms for at least one mission before it found its long-term home at the [[440 Albert Street Administrative Centre|old Ottawa Technical High School]]. In the late '90s, [[OCESS]] moved to the [[Media Centre|Bronson Street Media Centre]] as the [[OCDSB|School Board]] was going to shut down the Ottawa Technical High School. The Habitat moved with Spacesim, but the old Airlock would not fit into the limited space. A new, crawl-through airlock was built for this facility.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>==Why the Habitat was Forced to Change<del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Why the Habitat was Forced to Change==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Spacesim continued undisturbed at the Media Centre until the Spring of [[2000-01|2001]]. During this year, the Board decided to reclaim the Media Centre, and discourage Spacesim from continuing. One method of discouragement was random fire inspections. The Board successfully deemed the Old Habitat a Fire Hazard, despite the fact that a mission commander attempted to light the canvas on fire with a lighter in front of him. The [[OCESS]] managed to reclaim its old space at the Old Ottawa Technical High School, now known as the [[440 Albert Street Administrative Centre]], but at the cost of constructing a new Habitat to meet Board specifications.   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Spacesim continued undisturbed at the Media Centre until the Spring of [[2000-01|2001]]. During this year, the Board decided to reclaim the Media Centre, and discourage Spacesim from continuing. One method of discouragement was random fire inspections. The Board successfully deemed the Old Habitat a Fire Hazard, despite the fact that a mission commander attempted to light the canvas on fire with a lighter in front of him. The [[OCESS]] managed to reclaim its old space at the Old Ottawa Technical High School, now known as the [[440 Albert Street Administrative Centre]], but at the cost of constructing a new Habitat to meet Board specifications.   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The New Habitat would require to meet all building and safety codes, have official blueprints, and moreover have these blueprints stamped by a Professional Engineer. Additionally electrical work had to be approved by a certified electrician.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The New Habitat would require to meet all building and safety codes, have official blueprints, and moreover have these blueprints stamped by a Professional Engineer. Additionally electrical work had to be approved by a certified electrician.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>==The Hawking II<del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==The Hawking II==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Hawking II was referred to as ''The New Habitat'' during construction, shortly thereafter named ''The Hawking II'', and finally officially named ''The Brahe'' during [[2002-03]].  Since then, this name does not appear to have stuck, and it is simply called ''The Hab''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Hawking II was referred to as ''The New Habitat'' during construction, shortly thereafter named ''The Hawking II'', and finally officially named ''The Brahe'' during [[2002-03]].  Since then, this name does not appear to have stuck, and it is simply called ''The Hab''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 30:</td>
<td colspan="2" class="diff-lineno">Line 28:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Originally envisioned as having an aluminum sheet-metal structure, drywall was selected as the material of choice for cost and safety concerns.  The Drywall was easier and cheaper to repair, completely immune to fire and emergency exits could be created anywhere as required.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Originally envisioned as having an aluminum sheet-metal structure, drywall was selected as the material of choice for cost and safety concerns.  The Drywall was easier and cheaper to repair, completely immune to fire and emergency exits could be created anywhere as required.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=</del>==The Hawking III<del class="diffchange diffchange-inline">=</del>==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==The Hawking III==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Main article: [[Hawking III]]''</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>''Main article: [[Hawking III]]''</div></td></tr>
</table>Rubberchickenben