Difference between revisions of "Administration"

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* [[Mission Commander]]
 
* [[Mission Commander]]
 
* [[List of Leadership Positions]]
 
* [[List of Leadership Positions]]
* [[Task Force]]
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* [[Task Forces]]
 
* [[Stefan's Proposal to Change the Hierarchy]]
 
* [[Stefan's Proposal to Change the Hierarchy]]

Revision as of 17:09, 3 March 2010

To run Spacesim, a basic command structure, or administration, has been developed. Although this structure has been changed as positions are added and taken away, it has retained a rough form. This form consists of three layers of administration.

Archaic Formats

The system used until 2007-08 had two Mission Commanders, two EEPs Commanders, and two Planetarium Commanders. The holders of these ranks presided over the directors.

Layout

Any holder of one of the following positions is considered an Executive within Spacesim.

Executive Branch

The Executive Branch of the administration deals with running Spacesim as a whole. This group of people consists of the Admiral, the Mission Commander, the Education Commander, and the Sub-Commander. A new commander position was created for 2009-10: the Engineering Commander. These people have sweeping powers over all aspects of Sim and are expected to manage it as a whole; they look after the budget, design projects, and prepare for the Mission and EEPs.

Sub-Commanders

The Sub-Commanders are considered one under the executive branch. Their job is to cover the specific branches of Spacesim. These include the Planetarium Commander, who is the second-in-command under the Education Commander and who is responsible for the educational branch of Sim, the currently defunct PR Director, who is in charge of public relations for Spacesim, and the Webmaster, who is in charge of the Website, the forums and the Wiki (this website).

Directors

The Directors are one step lower than sub-commanders on the hierarchy. They include the Quartermaster and the Wikimaster, though on the forums the webmaster is included in directors instead of subcommanders. The directors are in charge of specialized areas of Sim, and are therefore not as important to the club at large. Where the Admiral has limitless power and the Commanders have near-limitless power, the Sub-Commanders can only govern within strict limits and the Directors have almost no real power.

See also