Difference between revisions of "Administration"

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To run a club such as Spacesim, a basic command structure has been developed. Although this structure has been changed as possitions are added and taken away, the structure retains a general form. The general form consists of three layers of '''administration''' as follows.  
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To run Spacesim, a basic command structure, or '''administration''', has been developed. Although this structure has been changed as positions are added and taken away, it has retained a rough form. This form consists of three layers of administration.
  
 
==Archaic Formats==
 
==Archaic Formats==
 
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The system used until [[2007-08]] had two [[Mission Commanders]], two [[EEPs Commanders]], and two [[Planetarium Commanders]]. The holders of these ranks presided over the [[Director|directors]].
The system used until [[2007-08]] had two [[Mission Commanders]], two [[EEPS Commanders]], and two [[Planetarium Commanders]], as well as the lesser [[directors]].
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==Layout==
 
==Layout==
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Any holder of one of the following positions is considered an Executive within Spacesim.
  
 
===Executive Branch===
 
===Executive Branch===
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The Executive Branch of the administration deals with running Spacesim as a whole. This group of people consists of the [[Admiral]], the [[Mission Commander]], the [[EEP Commander|Education Commander]], and the [[Sub-Commander]]. A new commander position was created for [[2009-10]]: the [[Engineering Commander]]. These people have sweeping powers over all aspects of Sim and are expected to manage it as a whole; they look after the budget, design projects, and prepare for the [[Mission]] and [[EEPs]].
  
The Executive branch of the administration deals with running Spacesim as a whole. This group of people consists of the [[admiral]], the [[Mission Commander]], the [[EEP Commander|Education Commander]], and the [[Sub-Commander]]. A new commander position was created for [[2009-10]]: the [[Engineering Commander]]. These people have sweeping powers over all aspects of Sim and are expected to manage it as a whole; looking after the budget, administering projects, and such things.
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===Sub-Commanders===
 
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The Sub-Commanders are considered one under the executive branch. Their job is to cover the specific branches of Spacesim. These include the [[Planetarium Commander]], who is the second-in-command under the Education Commander and who is responsible for the educational branch of Sim, the currently defunct [[PR Director]], who is in charge of public relations for Spacesim, and the [[Webmaster]], who is in charge of the [http://spacesim.org/ Website], the [[Forum|forums]] and the Wiki (this website).  
===Sub-commanders===
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The sub-commanders are considered one under the executive branch. Their job is to cover the specific branches of Sim. These include the [[Planetarium Commander]] who is the second-in-command under the Education Commander and who is responsible for the educational branch of Sim. The currently defunct [[PR Director]] who is in charge of public relations for Spacesim, is also a subcommander as is the [[Webmaster]]. This term should be changed to prevent confusion with the deputy [[Mission Commander]], or [[Sub-commander]].
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===Directors===
 
===Directors===
 
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The Directors are one step lower than sub-commanders on the hierarchy. They include the [[Quartermaster]] and the [[Wikimaster]], though on the forums the webmaster is included in directors instead of subcommanders. The directors are in charge of specialized areas of Sim, and are therefore not as important to the club at large. Where the Admiral has limitless power and the Commanders have near-limitless power, the Sub-Commanders can only govern within strict limits and the Directors have almost no real power.
The directors are one step lower than sub-commanders on the hierarchy. They include the [[Quartermaster]] and the [[Wikimaster]], though on the [[Forum|forums]] the webmaster is included in directors instead of subcommanders. The directors are in charge of specialized areas of Sim, and so therefore are not as important to the club.
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==See also==
 
==See also==

Revision as of 21:49, 21 February 2010

To run Spacesim, a basic command structure, or administration, has been developed. Although this structure has been changed as positions are added and taken away, it has retained a rough form. This form consists of three layers of administration.

Archaic Formats

The system used until 2007-08 had two Mission Commanders, two EEPs Commanders, and two Planetarium Commanders. The holders of these ranks presided over the directors.

Layout

Any holder of one of the following positions is considered an Executive within Spacesim.

Executive Branch

The Executive Branch of the administration deals with running Spacesim as a whole. This group of people consists of the Admiral, the Mission Commander, the Education Commander, and the Sub-Commander. A new commander position was created for 2009-10: the Engineering Commander. These people have sweeping powers over all aspects of Sim and are expected to manage it as a whole; they look after the budget, design projects, and prepare for the Mission and EEPs.

Sub-Commanders

The Sub-Commanders are considered one under the executive branch. Their job is to cover the specific branches of Spacesim. These include the Planetarium Commander, who is the second-in-command under the Education Commander and who is responsible for the educational branch of Sim, the currently defunct PR Director, who is in charge of public relations for Spacesim, and the Webmaster, who is in charge of the Website, the forums and the Wiki (this website).

Directors

The Directors are one step lower than sub-commanders on the hierarchy. They include the Quartermaster and the Wikimaster, though on the forums the webmaster is included in directors instead of subcommanders. The directors are in charge of specialized areas of Sim, and are therefore not as important to the club at large. Where the Admiral has limitless power and the Commanders have near-limitless power, the Sub-Commanders can only govern within strict limits and the Directors have almost no real power.

See also