Administration
To run a club such as sim, a basic command structure has been developed. Although this structure has been changed as possitions are added and taken away, the structure retains a general form. The general form consists of 3 layers of administration as follows.
Layout
Executive Branch
The Executive branch of the administration deals with running spacesim as a whole. This group of people consists of the admiral and the two mission commanders. These people have sweaping powers over all aspects of sim and are excpected to manage it as a whole; looking after the budget and administering projects and the such.
Subcommanders
The subcommanders are considered one under the executive branch. Their job is to cover the specific branches of Sim. These include the EEP Commander and the Planetarium Commander who are responsible for the educational branch of Sim. The PR Director is ,who charge of the public relations for spacesim, is also a subcommander. As is the Webmaster. The Task Force Commander may also be included under this labeling, but he is more closely accosiated with the labour area of sim.
Labour Branch
For a long time, there were only two groups of administrators in spacesim who directed the general workings of spacesim. However, they tended not to focus on directing the progress of the friday night worksessions; having better things to worry about. Thus, in order to improve efficiecy during the worksessions, Spacesim has recently added another branch to it's administration. The Labour Branch is responsible for directing the friday worksessions. This branch is reletivly new and includes the Task Force Commander, who administers the task forces in general, and the Task Force Leaders who lead their individual task forces. Occasionaly the Simulator Commander is mentioned here, as he leads the simulator oriented task fources.