Difference between revisions of "Administration"
m (Leadership moved to Administration) |
m |
||
Line 1: | Line 1: | ||
− | To run a club such as Spacesim, a basic command structure has been developed. Although this structure has been changed as possitions are added and taken away, the structure retains a general form. The general form consists of three layers of administration as follows. | + | To run a club such as Spacesim, a basic command structure has been developed. Although this structure has been changed as possitions are added and taken away, the structure retains a general form. The general form consists of three layers of '''administration''' as follows. |
==Layout== | ==Layout== |
Revision as of 23:03, 27 April 2007
To run a club such as Spacesim, a basic command structure has been developed. Although this structure has been changed as possitions are added and taken away, the structure retains a general form. The general form consists of three layers of administration as follows.
Layout
Executive Branch
The Executive branch of the administration deals with running Spacesim as a whole. This group of people consists of the admiral and the two Mission Commanders. These people have sweaping powers over all aspects of Sim and are expected to manage it as a whole; looking after the budget, administering projects, and such things.
Subcommanders
The subcommanders are considered one under the executive branch. Their job is to cover the specific branches of Sim. These include the EEP Commander and the Planetarium Commander who are responsible for the educational branch of Sim. The PR Director who is in charge of public relations for Spacesim, is also a subcommander as is the Webmaster.
Directors
The directors are one step lower than subcommanders on the hierarchy. They include the Quartermaster and the Wikimaster, though on the forums the webmaster is included in directors instead of subcommanders. The directors are in charge of specialized areas of Sim, and so therefore are not as important to the club.