Difference between revisions of "Talk:HAL"
From OCE Space Simulation
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::well...we might as well put both. If would be useless if we could see the disaster from the lnghouse ECOM and not have Hal to tell us how to fix it--[[User:Foo1|Foo1]] 22:10, 14 April 2006 (EDT) | ::well...we might as well put both. If would be useless if we could see the disaster from the lnghouse ECOM and not have Hal to tell us how to fix it--[[User:Foo1|Foo1]] 22:10, 14 April 2006 (EDT) | ||
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+ | == Hal Must Die == | ||
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+ | I thought hal would be scraped next year in favour of a proper Auxcom system to MC, and better trained Simulators, coupled with giving the simulators the ability to issue warnings through EECOM instead of a live chat with an AI. If you want, I can go into the myrad of reasons why Hal is not necessary and does not fit for Spacesim, but I'd really rather not. - [[User:Avacar|Avacar]] 16:34, 15 April 2006 (EDT) |
Revision as of 15:34, 15 April 2006
Are we expanding Hal to the Longhouse?? I KNOW we're expanding him to the MC but I'm not sure about the house long--Foo1 20:09, 13 April 2006 (EDT)
- I thought it was EECOM that we're adding to the longhouse. --The Killer Rabbit aka Nevin 12:14, 14 April 2006 (EDT)
- well...we might as well put both. If would be useless if we could see the disaster from the lnghouse ECOM and not have Hal to tell us how to fix it--Foo1 22:10, 14 April 2006 (EDT)
Hal Must Die
I thought hal would be scraped next year in favour of a proper Auxcom system to MC, and better trained Simulators, coupled with giving the simulators the ability to issue warnings through EECOM instead of a live chat with an AI. If you want, I can go into the myrad of reasons why Hal is not necessary and does not fit for Spacesim, but I'd really rather not. - Avacar 16:34, 15 April 2006 (EDT)