Difference between revisions of "Talk:HAL"

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I thought hal would be scraped next year in favour of a proper Auxcom system to MC, and better trained Simulators, coupled with giving the simulators the ability to issue warnings through EECOM instead of a live chat with an AI.  If you want, I can go into the myrad of reasons why Hal is not necessary and does not fit for Spacesim, but I'd really rather not. - [[User:Avacar|Avacar]] 16:34, 15 April 2006 (EDT)
 
I thought hal would be scraped next year in favour of a proper Auxcom system to MC, and better trained Simulators, coupled with giving the simulators the ability to issue warnings through EECOM instead of a live chat with an AI.  If you want, I can go into the myrad of reasons why Hal is not necessary and does not fit for Spacesim, but I'd really rather not. - [[User:Avacar|Avacar]] 16:34, 15 April 2006 (EDT)
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:taken care of, displeasure tag removed.--[[User:Anthony|Anthony]] 17:32, 19 October 2008 (EDT)

Latest revision as of 16:32, 19 October 2008

Are we expanding Hal to the Longhouse?? I KNOW we're expanding him to the MC but I'm not sure about the house long--Foo1 20:09, 13 April 2006 (EDT)

I thought it was EECOM that we're adding to the longhouse. --The Killer Rabbit aka Nevin 12:14, 14 April 2006 (EDT)
well...we might as well put both. If would be useless if we could see the disaster from the lnghouse ECOM and not have Hal to tell us how to fix it--Foo1 22:10, 14 April 2006 (EDT)

Hal Must Die

I thought hal would be scraped next year in favour of a proper Auxcom system to MC, and better trained Simulators, coupled with giving the simulators the ability to issue warnings through EECOM instead of a live chat with an AI. If you want, I can go into the myrad of reasons why Hal is not necessary and does not fit for Spacesim, but I'd really rather not. - Avacar 16:34, 15 April 2006 (EDT)

taken care of, displeasure tag removed.--Anthony 17:32, 19 October 2008 (EDT)