Difference between revisions of "Talk:Samuel's Proposal for Training Missions"
Darth Wombat (Talk | contribs) |
Max.Jeffcott (Talk | contribs) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
In my opinion, your proposals miss the main issue with training missions as they currently stand. The number one problem with training missions as they are executed today is that there are no clear-cut goals for the astronauts to pursue and for Mission Control to direct them towards. I feel that if a training mission had one or two well defined goals and several clear-cut end conditions, training missions would proceed with much more expediency and interest. "This is what we have to do. Now let's figure out how to do it." [[User:Stefanido|-- Stefanido]] 21:56, 29 March 2010 (EDT) | In my opinion, your proposals miss the main issue with training missions as they currently stand. The number one problem with training missions as they are executed today is that there are no clear-cut goals for the astronauts to pursue and for Mission Control to direct them towards. I feel that if a training mission had one or two well defined goals and several clear-cut end conditions, training missions would proceed with much more expediency and interest. "This is what we have to do. Now let's figure out how to do it." [[User:Stefanido|-- Stefanido]] 21:56, 29 March 2010 (EDT) | ||
:I agree that we need that. That, however, is not all that we need. Would you like to add it as an amendment? - [[User:Darth Wombat|Darth Wombat]] 22:15, 29 March 2010 (EDT) | :I agree that we need that. That, however, is not all that we need. Would you like to add it as an amendment? - [[User:Darth Wombat|Darth Wombat]] 22:15, 29 March 2010 (EDT) | ||
+ | |||
+ | ==Comments== | ||
+ | This, This is beautiful. This made me cry when I read it. I completely agree with everything outlined in this proposal. [[User:IronyFail|IronyFail in ANAGLYPH 3D!]] 20:59, 27 May 2010 (EDT) | ||
+ | |||
+ | Mr. Samuel Baltz, I am requesting that you stop reading my mind. Either that or everyone reacts the same way when inexperienced simulators happen. [[User:IronyFail|<font color="green">IronyFail</font> <font color="red">in ANAGL</font><font color="#0000FF">YPH 3D!</font>]] 23:49, 17 July 2010 (EDT) | ||
+ | |||
+ | :I believe the latter is rather likely. - [[User:Exonar|Exonar]] 02:43, 24 July 2010 (EDT) | ||
+ | |||
+ | Let it be known that I completely agree with this proposal. [[User:Max.Jeffcott|Max.Jeffcott]] 21:53, 21 March 2011 (EDT) |
Latest revision as of 21:53, 21 March 2011
Holding back information
Mission Control may have legitimate reasons for holding back information. For instance, if it is impossible for the Habitat to fix an issue before moving on to the next most important task, Mission Control may hold back potential solutions, while ordering the astronauts to the next task. It is Mission Control's duty to make sure that the astroanuts accomplish their goals, and it is the Mission Control Commander's or any Flight Director's perogative to decide which information the Habitat needs in order to best fulfill their duties. Of course, as a perennial astronaut, I am for full disclosure. However, the Mission Control Commander's authority is absolute. He is in charge of the mission. Period. -- Stefanido 21:56, 29 March 2010 (EDT)
- Absolutely. I was more aiming to convey that I have seen, both in a training mission and in a main mission, Simulators not give information to Mission Control on the grounds that the astronauts had not yet directly asked for a solution to the disaster at hand. - Darth Wombat 22:15, 29 March 2010 (EDT)
Punishment
Perhaps not punishment, but simulator reaction to astronaut action is the duty of the simulator. For instance, during Daedalus 2010, Jeffcott and I were watching the Simulator Mezzanine. There had been a short on the secondary power bus, and the astronauts were flicking the lights on and off. Jeffcott and I, as simulators, determined that this flickering would exacerbate the short, and proceeded to cause ln1 to malfunction and disabled the C&C lights. This sort of reaction and quick thinking is absolutely the job of the simulator, and is not so much punishment of the astronauts as it is an attempt to simulate how the real world might interact with the astronauts. -- Stefanido 21:56, 29 March 2010 (EDT)
- If it is a reaction that follows logically from the astronauts' behaviour, that is absolutely appropriate. If it is in the mindset that the astronauts deserve to have unrelated bad things happen to them because they have behaved in an "inapproriate" fashion, I see no constructive purpose. - Darth Wombat 22:15, 29 March 2010 (EDT)
Goals
In my opinion, your proposals miss the main issue with training missions as they currently stand. The number one problem with training missions as they are executed today is that there are no clear-cut goals for the astronauts to pursue and for Mission Control to direct them towards. I feel that if a training mission had one or two well defined goals and several clear-cut end conditions, training missions would proceed with much more expediency and interest. "This is what we have to do. Now let's figure out how to do it." -- Stefanido 21:56, 29 March 2010 (EDT)
- I agree that we need that. That, however, is not all that we need. Would you like to add it as an amendment? - Darth Wombat 22:15, 29 March 2010 (EDT)
Comments
This, This is beautiful. This made me cry when I read it. I completely agree with everything outlined in this proposal. IronyFail in ANAGLYPH 3D! 20:59, 27 May 2010 (EDT)
Mr. Samuel Baltz, I am requesting that you stop reading my mind. Either that or everyone reacts the same way when inexperienced simulators happen. IronyFail in ANAGLYPH 3D! 23:49, 17 July 2010 (EDT)
- I believe the latter is rather likely. - Exonar 02:43, 24 July 2010 (EDT)
Let it be known that I completely agree with this proposal. Max.Jeffcott 21:53, 21 March 2011 (EDT)