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		<id>http://wiki.spacesim.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Darth+Glomp</id>
		<title>OCE Space Simulation - User contributions [en]</title>
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		<updated>2026-07-14T16:26:16Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.spacesim.org/index.php/Injury_(alpha_procedures)</id>
		<title>Injury (alpha procedures)</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Injury_(alpha_procedures)"/>
				<updated>2011-06-18T20:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* 6.3.2.5 Heat Stroke */ oroaressive loss of consciousness....oroaressive is not a word and I don't know what it's supposed to be&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===6.3 ASTRONAUT ILLNESS/INJURY===&lt;br /&gt;
====6.3.1 General Procedure====&lt;br /&gt;
In the case of a non-life-threatening injury or illness, keep the affected astronaut(s) comfortable and attempt treatment as applicable. In the case of a life-threatening injury or illness, the mission will be aborted. '''Mission Control should be notified about all injuries or illnesses.'''&lt;br /&gt;
&lt;br /&gt;
====6.3.2 Injury Procedure====&lt;br /&gt;
Apply first aid and reduce the astronaut's responsibilities as necessary.&lt;br /&gt;
&lt;br /&gt;
=====6.3.2.1 Puncture Wounds=====&lt;br /&gt;
Clean the wound and bandage it once it has stopped bleeding.&lt;br /&gt;
&lt;br /&gt;
=====6.3.2.2 Skin Irritation=====&lt;br /&gt;
Locate and remove the cause of the irritation. Rinse the affected area with cool water.&lt;br /&gt;
&lt;br /&gt;
=====6.3.2.3 Sprains, Strains and Bruises=====&lt;br /&gt;
Apply ice and elevate the injury if possible. Try to avoid using sprained limbs. &lt;br /&gt;
&lt;br /&gt;
=====6.3.2.4 Heat Exhaustion=====&lt;br /&gt;
Heat exhaustion is caused by exercise or work in a hot environment and may be recognized by the following symptoms: slightly elevated body temperature - cool, moist, pale or red skin; headaches; nausea; and dizziness, weakness, or exhaustion. Tell Mission Control immediately. Have the casualty rest in a cool place. Give him or her cooled water and apply cool, wet cloths to their skin. Loosen any tight clothing and remove perspiration-soaked clothes.&lt;br /&gt;
&lt;br /&gt;
=====6.3.2.5 Heat Stroke=====&lt;br /&gt;
If heat exhaustion is not treated immediately, it may develop into heat stroke which is much more severe. Heat stroke can be recognized by high body temperatures, often as high as 41&amp;amp;deg;  C (106&amp;amp;deg; F); red, hot, dry skin; irritable, bizarre, or combative behaviour; loss of consciousness; a rapid, weak pulse becoming irregular; and rapid shallow breathing. The treatment is the same as for heat exhaustion. '''Tell Mission Control immediately if you have not done so.'''&lt;br /&gt;
&lt;br /&gt;
====6.3.3 Serious Illness/Injury====&lt;br /&gt;
The astronaut is to be placed in the emergency evacuation module. These devices are small and tubular. From inside the airlock, the astronaut enters the evacuation module which will arrive from below the Habitat. It will then fly and dock directly with the [[AYSE drive]], where it will use a simplified form of the [[SLINCE drive]] to accelerate towards Earth A coil in Earth orbit will catch the probe, and it will land just outside Mission Control. '''EMS should be called so that it arrives in time for the probe landing.'''&lt;br /&gt;
The last time an emergency evacuation probe was used was the liquid-nitrogen falling on the foot incident. This occurred sometime before 1996.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Procedure|PrevTopic='''[[Habitat Alpha Evacuation Procedures]]'''&lt;br /&gt;
|PrevNum=6.2&lt;br /&gt;
|ThisTopic='''Astronaut Medical Procedures'''&lt;br /&gt;
|ThisNum=6.3&lt;br /&gt;
|NextTopic=''None''&lt;br /&gt;
|NextNum=''None''}}&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Evacuation_(alpha_procedures)</id>
		<title>Evacuation (alpha procedures)</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Evacuation_(alpha_procedures)"/>
				<updated>2011-06-18T20:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* 6.2.1.1 Primary Evacuation Routes */  I believe these routes are from the old room. Updated for the new room as best as possible, please edit further if I am mistaken.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===6.2 HABITAT ALPHA EVACUATION ===&lt;br /&gt;
====6.2.1 General Procedure====&lt;br /&gt;
This is a full evacuation of the Habitat modules. All astronauts are to exit immediately by way of the predetermined escape routes. The teacher advisor or designate shall be the last to evacuate.&lt;br /&gt;
&lt;br /&gt;
=====6.2.1.1 Primary Evacuation Routes=====&lt;br /&gt;
* Mission control: out the door to the hallway, turn to the right, then left down the stairs and out the door to the right.&lt;br /&gt;
* Longhouse, Washroom and Interlock: out the longhouse exit door, turn left, out the door to the hallway, turn to the right, left down the stairs and out the door to the right.&lt;br /&gt;
* HotLab: &lt;br /&gt;
** Hotlab Fire: exit via interlock.&lt;br /&gt;
** Other Fires: push out the break-away wall, proceed through the opening, three left turns around the interlock to the stairs, up the stairs and out the exit door.&lt;br /&gt;
&lt;br /&gt;
If the main door to the hallway is blocked, Mission Control and astronauts are to proceed through the Airlock exit, through the back door and outside.&lt;br /&gt;
&lt;br /&gt;
=====6.2.1.2 Secondary Evacuation Routes=====&lt;br /&gt;
* Mission control: for fires in the hallway area, proceed through the door by the file cabinet and follow hotlab escape route or proceed through the door by the network tower and follow the interlock escape route.  &lt;br /&gt;
* Habitat: &lt;br /&gt;
** Fires in the Habitat: alternate exits from the habitat may be selected based on the location of a fire.  Follow the appropriate evacuation route for a given exit.&lt;br /&gt;
** Fires outside the habitat near the exit door: from the habitat exit, proceed into mission control via the nearest door and follow the mission control evacuation route.&lt;br /&gt;
&lt;br /&gt;
====6.2.2 Extreme Hazard Procedure====&lt;br /&gt;
Evacuate Habitat by the closest route, avoiding any damaged, malfunctioning, or contaminated modules, taking extreme care to not touch the hull at any time. &lt;br /&gt;
&lt;br /&gt;
====6.2.3 Evacuation and Sealing Procedure====&lt;br /&gt;
As each module is evacuated, it is to be sealed off from the rest of the Habitat, taking care to not obstruct other astronauts' escape routes. The Mission Commander is then to terminate all power systems ([[P4.3.5]]), and proceed with evacuation (P6.2.1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Procedure|PrevTopic='''[[Habitat Fire Control Procedures]]'''&lt;br /&gt;
|PrevNum=6.1&lt;br /&gt;
|ThisTopic='''Habitat Alpha Evacuation Procedures'''&lt;br /&gt;
|ThisNum=6.2&lt;br /&gt;
|NextTopic='''[[Astronaut Medical Procedures]]'''&lt;br /&gt;
|NextNum=6.3}}&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Instrumentation_Failure_(emergency_procedures)</id>
		<title>Instrumentation Failure (emergency procedures)</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Instrumentation_Failure_(emergency_procedures)"/>
				<updated>2011-06-18T20:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* 4.5.2 Instrumentation Failure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===4.5 INSTRUMENTATION ===&lt;br /&gt;
====4.5.1 General Procedures====&lt;br /&gt;
These procedures deal with instrumentation failure, replacement, and general problems with instrumentation. The primary goal of all efforts in this area should be to give the [[Astronauts]] as complete a picture of their environment as possible, by any means necessary.&lt;br /&gt;
&lt;br /&gt;
====4.5.2 Instrumentation Failure====&lt;br /&gt;
If an instrument is broken or not reading correctly, run diagnostics upon it. If it is software or a control panel, consult with Mission Control, the Mission Commander, or someone knowledgeable in the computer system about how to repair. Generally speaking, someone in MC should know how to replace any broken instrument, and they will all have their own replacement procedure. This will be covered during Astronaut and/or Flight Team Training each year.&lt;br /&gt;
&lt;br /&gt;
====4.5.3 Instrument Replacement====&lt;br /&gt;
If an instrument cannot be repaired, it should be replaced. Find the spare in the Emergency Repair Kit, and attach it where needed in the same form that the original was attached. Consult Mission Control and your Astronaut or Flight Team Training for replacement of parts.&lt;br /&gt;
&lt;br /&gt;
{{Procedure|PrevTopic='''[[Mutiny and Hijacking Procedures]]'''&lt;br /&gt;
|PrevNum=4.4&lt;br /&gt;
|ThisTopic='''Instrumentation Failure Procedures'''&lt;br /&gt;
|ThisNum=4.5&lt;br /&gt;
|NextTopic='''[[Discrepancy Procedures]]'''&lt;br /&gt;
|NextNum=5.0}}&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Communications_Failure_(emergency_procedures)</id>
		<title>Communications Failure (emergency procedures)</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Communications_Failure_(emergency_procedures)"/>
				<updated>2011-06-18T20:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* 3.4.5 Total Message Loss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===3.4 COMMUNICATION PROBLEMS ===&lt;br /&gt;
====3.4.1 Total Failure====&lt;br /&gt;
Communications may have been disrupted by ion, lightning, sand storms on the planetary surface, or any other form of severe environmental system. If this is the case, attempt to re-establish contact with [[Mission Control]] at thirty second intervals. Communications should be possible once the storm has abated.  If communications are lost after a meteor strike or shower, it is likely that the TCS dish has been damaged. Once you are certain the meteor shower is over, an EVA ([[P2.1]]) should be performed to examine the dishes and repair them if necessary. &lt;br /&gt;
&lt;br /&gt;
====3.4.2 Cap Com Failure====&lt;br /&gt;
Attempt to maintain contact via [[AUXCOM]]. Confirm that all of the headsets are functional. If all of the radio headsets functional, but not recieving/transmitting, the problem is an interference issue. Continue attempting to re-establish contact every 30 seconds. If the audio output via the speakers is not functional, first insure that it is powered. A green LED on the front of the power supply, and the red 'low batt' light on the radio itself should be lit. If powered,check to make sure that the speaker input wires (the two thick solid bare copper wires that merges into a thick white one) are secured both to the speaker, and to the speaker input wire (the green ones). Test this connection with a multi-meter if nessesary. if not powered, insert a 9-V battery into the emergency power supply for the radio, and re-do the above procedures again. &lt;br /&gt;
&lt;br /&gt;
====3.4.3 Visual Link Failure====&lt;br /&gt;
If a single camera or TV goes down, it is most likely faulty.  Push the orange button on its console. Failing this, contact Mission Control for the resident Camera Specialist (usually Tech Director or Camera team member) and receive instructions for replacement. If all the cameras go down, check the TCS dish as in P3.4.1. &lt;br /&gt;
&lt;br /&gt;
====3.4.4 Auxcom Failure====&lt;br /&gt;
If AUXCOM goes down, but [[CAPCOM]] is still online, it could be a network packet error.  Interplanetary networks have a good chance of losing large numbers of network packets. Co-ordinate with Mission Control to re-establish the link through the INCO (or CAPCOM and talk if the INCO's software is not working).&lt;br /&gt;
&lt;br /&gt;
====3.4.5 Total Message Loss====&lt;br /&gt;
If CAPCOM and AUXCOM are down, use the Cameras and American Sign Language to inform mission control of your situation. (A poster detailing the ASL alphabet should be on the wall during any mission.) If it is not and none of the astronauts or Mission Control know ASL, write on paper and hold it up. The [[Flight Director]] will give a “thumbs up” if he can understand or “thumbs down” if he cannot. Mission Control is to respond in a similar manner, writing on paper. If prolonged loss of messages occurs, the Camera System can be rigged for audio transmission, but this should be avoided at all costs, as the connection is bad and causes feedback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Procedure|PrevTopic='''[[Hull Breach Procedures]]'''&lt;br /&gt;
|PrevNum=3.3&lt;br /&gt;
|ThisTopic='''Communication Failure Procedures'''&lt;br /&gt;
|ThisNum=3.4&lt;br /&gt;
|NextTopic='''[[Navigation Error Procedures]]'''&lt;br /&gt;
|NextNum=3.5}}&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Mission</id>
		<title>Mission</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Mission"/>
				<updated>2011-06-12T17:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of [[Spacesim]]'s main activities, complementing its [[Education|educational outreach]], is the annual 120-hour simulated space '''mission'''. The mission involves the travel of a crew of [[astronaut]]s to a chosen [[:Category:Extraterrestrial|destination]], where they will collect samples and perform experiments as well as simulating other aspects of daily life in space. The astronauts are watched over by an [[Earth]]-based [[Mission Control]], and the simulation's integrity and reality is maintained by a third group known as [[simulators]].&lt;br /&gt;
&lt;br /&gt;
==Mission Types==&lt;br /&gt;
Though the 120-hour mission is the crowning achievement of any year of spacesim, other types of missions do or have taken place. The 120-hour mission is often known as the &amp;quot;Main Mission,&amp;quot; and it is towards this mission that most of the work put in at [[worksession]]s is oriented.&lt;br /&gt;
&lt;br /&gt;
Other mission types are [[Training Mission]]s, which are shorter missions, usually lasting from 1 to 5 hours that are designed to instruct astronauts, mission controllers, and simulators in how to best conduct themselves on the main mission. These training missions also allow for the testing of new equipment or software before the Main Mission. There are usually two longer training missions carried out during a year that are designed to vet astronaut candidates and demonstrate to new members the scope of the Main Mission. These missions are usually designated Mission Alpha, taking place around November and Mission Beta taking place in February, or two-weeks to a month prior to the Main Mission. Training Missions are usually accomplished in the [[Gamma]] reality, though Missions Alpha and Beta are usually accomplished in the [[Beta]] Reality.&lt;br /&gt;
&lt;br /&gt;
A now defunct mission type is the [[Mini Mission]], which was an element of Spacesim's educational outreach. During the mini-mission, the roles of astronauts and mission controllers would be played by young students, usually in the intermediate grades, supervised by regular spacesim members. Unfortunately, current [[OCDSB]] and Health and Safety regulations preclude this mission-type.&lt;br /&gt;
&lt;br /&gt;
A final type of mission run by Spacesim semi-regularly is the &amp;quot;Joke&amp;quot; or &amp;quot;Revenge&amp;quot; mission, in which the most serious tenet of the simulation, Mission Integrity, is often discarded. These missions are often run towards the end of the year as an amusing diversion from all the hard work usually put to Spacesim members. Realism is no obstacle to Joke missions, and such missions usually end with the entire crew, and possibly mission control, being destroyed. The Revenge Mission, in particular, is a mainstay of the Spacesim program, and has the Simulators and Astronauts from the Main Mission swap roles. Joke Missions are roughly the same length as Training Missions.&lt;br /&gt;
&lt;br /&gt;
==Main Mission History==&lt;br /&gt;
{{Main|Sim History}}&lt;br /&gt;
Spacesim missions began at [[The Woodlands]] in Texas in 1989, as students from Lisgar were invited to take part in the [[International Student Space Simulation]].&lt;br /&gt;
&lt;br /&gt;
The first mission in Ottawa took place in [[1991-92]]. From then until the [[2002-03]] Mission, missions were 72-hours in duration. In fact, the [[2001-02]] mission was originally scheduled to be the first 96-hour mission, but was delayed 24 hours by the [[OCDSB]].  &lt;br /&gt;
&lt;br /&gt;
Historically, missions ran from a Thursday to a Sunday, although recent times has seen them move to occupy more of the school week.  The mission date was set for February by the [[International Student Space Simulation]] so that all missions would occur simultaneously. This practice continued until around [[1995-96]], at which point, mission date coordination only took place between Ottawa and our sister-mission in [[Lexington]], South Carolina. The South Carolina exchanges ended in the late 90's, but the [[2001-02]] mission did involve an exchange with a school from Florida.&lt;br /&gt;
&lt;br /&gt;
Main Missions were extended in duration from 96 to 120 hours in [[2007-08]]. Both [[Genesis 2009]] and [[Daedalus 2010]] were intended to be 120-hour missions, but ended up being closer to 72 hours due to unforeseen launch delays.&lt;br /&gt;
&lt;br /&gt;
==Mission Destination==&lt;br /&gt;
{{Main|:Category:Extraterrestrial}}&lt;br /&gt;
Towards the beginning of the scholastic year, Spacesim members will put forward their preferred candidate for the mission destination. After two or three candidates have been approved, a small amount of research and a presentation of the destination candidate will be followed by a vote by all members.&lt;br /&gt;
&lt;br /&gt;
Once a destination has been chosen, research into the particulars of the destination can begin in earnest. Previous years' research and elementary astrophysical facts about the main solar system elements are available on this wiki, as well as important experiences of previous crews. For instance, future crews to [[Europa]] will know to bring a stronger radiation shield based on the experiences of the [[Daedalus 2010]] crew.&lt;br /&gt;
&lt;br /&gt;
==Mission Patch==&lt;br /&gt;
{{Main|Mission Patch}}&lt;br /&gt;
Many space missions have employed embroidered mission patches as a means of boosting morale and providing a memento to participants in the mission. The development of mission patches has been a part of Spacesim since the days of the [[ISSS]].&lt;br /&gt;
&lt;br /&gt;
Though an attempt is made each year to produce a mission patch, difficulties are often encountered in securing art, funding, or a manufacturer for the patches themselves, and many missions have been left patchless. It was suggested by [[Ben Paul]] in [[2009-10|2010]] that patches be created for previously patchless years with the cooperation of the alumni from that particular year. Under this &amp;quot;Patch Retcon&amp;quot; program, patch designs for [[2004-05]] and [[2006-07]] have been created to date.&lt;br /&gt;
&lt;br /&gt;
==Mission Commander==&lt;br /&gt;
{{Main|Mission Commander}}&lt;br /&gt;
It is an indication of how seriously Spacesim takes the annual Main Mission that the occupier of the [[Administration|position]] of [[Mission Commander]] is often also considered the head or co-head of the organisation. Mission Commanders are chosen annually by the previous Mission Commander in consultation with the [[Teacher Advisor]], and are largely in charge of [[Task Forces]] at the [[worksessions]], the training of members prior to the Main Mission, and the selection of the [[Mission Control Commander]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mission Control]]&lt;br /&gt;
* [[Habitat]]&lt;br /&gt;
* [[Sim History]] (a list of missions can be found here)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission Type]]&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Mission</id>
		<title>Mission</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Mission"/>
				<updated>2011-06-12T16:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of [[Spacesim]]'s main activities, complementing its [[Education|educational outreach]], is the annual 120-hour simulated space '''mission'''. The mission involves the travel of a crew of [[astronaut]]s to a chosen [[:Category:Extraterrestrial|destination]], where they will collect samples and perform experiments as well as simulating other aspects of daily life in space. The astronauts are watched over by an [[Earth]]-based [[Mission Control]], and the simulation's integrity and reality is maintained by a third group known as [[simulators]].&lt;br /&gt;
&lt;br /&gt;
==Mission Types==&lt;br /&gt;
Though the 120-hour mission is the crowning achievement of any year of spacesim, other types of missions do or have taken place. The 120-hour mission is often known as the &amp;quot;Main Mission,&amp;quot; and it is towards this mission that most of the work put in at [[worksession]]s is oriented.&lt;br /&gt;
&lt;br /&gt;
Other mission types are [[Training Mission]]s, which are shorter missions, usually lasting from 1 to 5 hours that are designed to instruct astronauts, mission controllers, and simulators in how to best conduct themselves on the main mission. These training missions also allow for the testing of new equipment or software before the Main Mission. There are usually two longer training missions carried out during a year that are designed to vet astronaut candidates and demonstrate to new members the scope of the Main Mission. These missions are usually designated Mission Alpha, taking place around November and Mission Beta taking place in February, or two-weeks to a month prior to the Main Mission. Training Missions are usually accomplished in the [[Gamma]] reality, though Missions Alpha and Beta are usually accomplished in the [[Beta]] Reality.&lt;br /&gt;
&lt;br /&gt;
A now defunct mission type is the [[Mini Mission]], which was an element of Spacesim's educational outreach. During the mini-mission, the roles of astronauts and mission controllers would be played by young students, usually in the intermediate grades, supervised by regular spacesim members. Unfortunately, current [[OCDSB]] and Health and Safety regulations preclude this mission-type.&lt;br /&gt;
&lt;br /&gt;
A final type of mission run by Spacesim semi-regularly is the &amp;quot;Joke&amp;quot; or &amp;quot;Revenge&amp;quot; mission, in which the most serious tenet of the simulation, Mission Integrity, is often discarded. These missions are often run towards the end of the year as an amusing diversion from all the hard work usually put to Spacesim members. Realism is no obstacle to Joke missions, and such missions usually end with the entire crew, and possibly mission control, being destroyed. The Revenge Mission, in particular, is a mainstay of the Spacesim program, and has the Simulators and Astronauts from the Main Mission swap roles. Joke Missions are roughly the same length as Training Missions.&lt;br /&gt;
&lt;br /&gt;
==Main Mission History==&lt;br /&gt;
{{Main|Sim History}}&lt;br /&gt;
Spacesim missions began at [[The Woodlands]] in Texas in 1989, as students from Lisgar were invited to take part in the [[International Student Space Simulation]].&lt;br /&gt;
&lt;br /&gt;
The first mission in Ottawa took place in [[1991-92]]. From then until the [[2002-03]] Mission, missions were 72-hours in duration. In fact, the [[2001-02]] mission was originally scheduled to be the first 96-hour mission, but was delayed 24 hours by the [[OCDSB]].  &lt;br /&gt;
&lt;br /&gt;
Historically, missions ran from a Thursday to a Sunday, although recent times has seen them move to occupy more of the school week.  The mission date was set for February by the [[International Student Space Simulation]] so that all missions would occur simultaneously. This practice continued until around [[1995-96]], at which point, mission date coordination only took place between Ottawa and our sister-mission in [[Lexington]], South Carolina. The South Carolina exchanges ended in the late 90's, but the [[2001-02]] mission did involve an exchange with a school from Florida.&lt;br /&gt;
&lt;br /&gt;
Main Missions were extended in duration from 96 to 120 hours in [[2007-08]]. Both [[Genesis 2009]] and [[Daedalus 2010]] were intended to be 120-hour missions, but ended up being closer to 72 hours due to unforeseen launch delays.&lt;br /&gt;
&lt;br /&gt;
==Mission Destination==&lt;br /&gt;
{{Main|:Category:Extraterrestrial}}&lt;br /&gt;
Towards the beginning of the scholastic year, Spacesim members will put forward their preferred candidate for the mission destination. After two or three candidates have been approved, a small amount of research and a presentation of the destination candidate will be followed by a vote by all members.&lt;br /&gt;
&lt;br /&gt;
Once a destination has been chosen, research into the particulars of the destination can begin in earnest. Previous years' research and elementary astrophysical facts about the main solar system elements are available on this wiki, as well as important experiences of previous crews. For instance, future crews to [[Europa]] will know to bring a stronger radiation shield based on the experiences of the [[Daedalus 2010]] crew.&lt;br /&gt;
&lt;br /&gt;
==Mission Patch==&lt;br /&gt;
{{Main|Mission Patch}}&lt;br /&gt;
Many space missions have employed embroidered mission patches as a means of boosting morale and providing a memento to participants in the mission. The development of mission patches has been a part of Spacesim since the days of the [[ISSS]].&lt;br /&gt;
&lt;br /&gt;
Though an attempt is made each year to produce a mission patch, difficulties are often encountered in securing art, funding, or a manufacturer for the patches themselves, and many missions have been left patchless. It was suggested by [[Ben Paul]] in [[2009-10|2010]] that patches be created for previously patchless years with the cooperation of the alumni from that particular year. Under this &amp;quot;Patch Retcon&amp;quot; program, patch designs for [[2004-05]] and [[2006-07]] have been created to date.&lt;br /&gt;
&lt;br /&gt;
==Mission Commander==&lt;br /&gt;
{{Main|Mission Commander}}&lt;br /&gt;
It is an indication of how seriously Spacesim takes the annual Main Mission that the occupier of the [[Administration|position]] of [[Mission Commander]] is often also considered the head or co-head of the organisation. Mission Commanders are chosen annually by the previous Mission Commander in consultation with the [[Teacher Advisor]], and are largely in charge of [[Task Forces]] at the [[worksessions]], the training of members prior to the Main Mission, and the selection of the [[Mission Control Commander]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Mission Control]]&lt;br /&gt;
* [[Habitat]]&lt;br /&gt;
* [[List of Main Missions]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission Type]]&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Revenge_Mission</id>
		<title>Revenge Mission</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Revenge_Mission"/>
				<updated>2011-06-12T16:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* Revenge Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Revenge Mission''' occurs sometime in the late spring or early summer after a [[mission]], and is usually the last [[training mission]] of the year. In a revenge mission, the [[simulators]] from the last mission are generally the [[astronauts]] and the astronauts the simulators. It started as a way for the astronauts to take revenge on the simulators for the injustices heaped upon them during the mission. Revenge missions may contain [[terrorist]]s, [[Immortal Space Pirate]]s and other irreverent figures. &lt;br /&gt;
&lt;br /&gt;
==Revenge Missions==&lt;br /&gt;
The last revenge mission for four years occurred at the end of [[2006-07]], when the astronauts were sent to a Russian space station (no, not Mir) to retrieve three cosmonauts.&lt;br /&gt;
&lt;br /&gt;
The revenge mission of [[2007-08]] was cancelled when Spacesim was forced to relocate.&lt;br /&gt;
&lt;br /&gt;
The revenge mission was then rejuvenated for the year 2009-10, and again for 2010-11.&lt;br /&gt;
&lt;br /&gt;
In the 2010-11 Revenge Mission, the astronauts were sent to an asteroid to collect samples of phosphorescent bacteria that had been discovered. (The asteroid was also going to crash into the Earth.) However, their original mission was eventually superceded by UN radiologists checking the reactors, a terrorist attack, and the Habitat Commander ([[Charlotte Bonyun]])going insane and jettisoning one of her astronauts into space, in order to 'swim back to Earth for help'. &lt;br /&gt;
&lt;br /&gt;
[[Category:Mission Type]]&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Charlotte_Bonyun</id>
		<title>Charlotte Bonyun</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Charlotte_Bonyun"/>
				<updated>2011-06-12T16:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* Callsign */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member | picture = &lt;br /&gt;
|Name = Charley Dunstan&lt;br /&gt;
|grade = [[List of Spacesim Members#2013|10]]&lt;br /&gt;
|school = [[Lisgar Collegiate]]&lt;br /&gt;
|curpos = N/A&lt;br /&gt;
|forpos = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Charley Dunstan''' joined Spacesim as quickly as possible at the beginning of her Grade 9 year. She has not been on any missions yet, and supposedly was part of MC for the [[Daedalus 2010|2009-10 mission]]. It is unknown how much she actually assisted. She was also part of MC for the 2010-11 Mission Dragan for two shifts, where she actually participated somewhat, as well as offering insanely unscientific theories for the Anomaly. Later that year, she was appointed Habitat Commander for the Revenge Mission, much to her surprise and fear. She is also renowned as the creator of the [[Catclan]], and &amp;lt;s&amp;gt;does&amp;lt;/s&amp;gt; did not know how to use HTML.&lt;br /&gt;
&lt;br /&gt;
==Callsign==&lt;br /&gt;
Charlotte/Charley is also known as Darth Glomp and her [[Catclan]] name is Sasscat. On the Spacesim forums she goes by the far more dignified and distinguished title of CharleyHawking.&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Charlotte_Bonyun</id>
		<title>Charlotte Bonyun</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Charlotte_Bonyun"/>
				<updated>2011-06-12T16:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: Updated to include recent events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member | picture = &lt;br /&gt;
|Name = Charley Dunstan&lt;br /&gt;
|grade = [[List of Spacesim Members#2013|10]]&lt;br /&gt;
|school = [[Lisgar Collegiate]]&lt;br /&gt;
|curpos = N/A&lt;br /&gt;
|forpos = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Charley Dunstan''' joined Spacesim as quickly as possible at the beginning of her Grade 9 year. She has not been on any missions yet, and supposedly was part of MC for the [[Daedalus 2010|2009-10 mission]]. It is unknown how much she actually assisted. She was also part of MC for the 2010-11 Mission Dragan for two shifts, where she actually participated somewhat, as well as offering insanely unscientific theories for the Anomaly. Later that year, she was appointed Habitat Commander for the Revenge Mission, much to her surprise and fear. She is also renowned as the creator of the [[Catclan]], and &amp;lt;s&amp;gt;does&amp;lt;/s&amp;gt; did not know how to use HTML.&lt;br /&gt;
&lt;br /&gt;
==Callsign==&lt;br /&gt;
Carlotte is also known as Darth Glomp and her [[Catclan]] name is Sasscat. On the Spacesim forums she goes by the far more dignified and distinguished title of CharleyHawking.&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Revenge_Mission</id>
		<title>Revenge Mission</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Revenge_Mission"/>
				<updated>2011-06-12T16:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: /* Last Revenge Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Revenge Mission''' occurs sometime in the late spring or early summer after a [[mission]], and is usually the last [[training mission]] of the year. In a revenge mission, the [[simulators]] from the last mission are generally the [[astronauts]] and the astronauts the simulators. It started as a way for the astronauts to take revenge on the simulators for the injustices heaped upon them during the mission. Revenge missions may contain [[terrorist]]s, [[Immortal Space Pirate]]s and other irreverent figures. &lt;br /&gt;
&lt;br /&gt;
==Revenge Missions==&lt;br /&gt;
The last revenge mission for four years occurred at the end of [[2006-07]], when the astronauts were sent to a Russian space station (no, not Mir) to retrieve three cosmonauts.&lt;br /&gt;
&lt;br /&gt;
The revenge mission of [[2007-08]] was cancelled when Spacesim was forced to relocate.&lt;br /&gt;
&lt;br /&gt;
The revenge mission was then rejuvenated for the year 2009-10, and again for 2010-11.&lt;br /&gt;
&lt;br /&gt;
In the 2010-11 Revenge Mission, the astronauts were sent to an asteroid to collect samples of phosphorescent bacteria that had been discovered. (The asteroid was also going to crash into the Earth.) However, their original mission was eventually superceded by UN radiologists checking the reactors, a terrorist attack, and the Habitat Commander ([[Charley Dunstan]])going insane and jettisoning one of her astronauts into space, in order to 'swim back to Earth for help'. &lt;br /&gt;
&lt;br /&gt;
[[Category:Mission Type]]&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Charlotte_Bonyun</id>
		<title>Charlotte Bonyun</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Charlotte_Bonyun"/>
				<updated>2010-03-17T15:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;Darth Glomp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{member | picture = &lt;br /&gt;
|Name = Charlotte Bonyun&lt;br /&gt;
|grade = [[List of Spacesim Members#2013|9]]&lt;br /&gt;
|school = [[Lisgar Collegiate]]&lt;br /&gt;
|curpos = N/A&lt;br /&gt;
|forpos = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Charlotte joined Spacesim as quickly as possible at the beginning of Grade 9. She has not been on any missions yet, and supposedly was part of MC for the 2009-10 mission. It is unknown now much she actually assisted. She is also renowned as the creator of the Catclan, and does not know how to use HTML.&lt;br /&gt;
&lt;br /&gt;
Callsigns/Nicknames: Darth Glomp, Sasscat&lt;/div&gt;</summary>
		<author><name>Darth Glomp</name></author>	</entry>

	</feed>