<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.spacesim.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.spacesim.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Avacar</id>
		<title>OCE Space Simulation - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.spacesim.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Avacar"/>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Special:Contributions/Avacar"/>
		<updated>2026-07-14T17:36:10Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.23.15</generator>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Alex_Ghosh</id>
		<title>Alex Ghosh</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Alex_Ghosh"/>
				<updated>2013-01-12T18:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{biography}}&lt;br /&gt;
'''Alex Ghosh''' is one of the most well-known alumni. He was [[mission commander]] during the year when OCESS was almost shut down. He was instrumental, with the help of his mother (who was active in the community and got the media involved in the issue), in the fight to keep OCESS open. In the [[2004-05]] and [[2005-06]] school years, Alex often visited at [[work sessions]] to pass on his knowledge of &amp;quot;the way it used to be&amp;quot; to the generation that has joined after the [[double cohort]]. During the [[2005-06]] [[mission]], he also took supervision duties and was very helpful in making sure that [[MC]] knew what they were doing and procedures were followed.&lt;br /&gt;
&lt;br /&gt;
Perhaps due to his involvement with the fight to keep OCESS open in the face of &amp;quot;safety hazards&amp;quot;, Alex Ghosh is known to be somewhat paranoid when it comes to safety accidents and things that might be considered potentially &amp;quot;dangerous&amp;quot; in the eye of the board. This manifested itself when, during the [[2005-06]] mission, the fire alarm sounded and the simulation had to [[alpha]] evacuate the building. Alex Ghosh went through the room to check if all was in order and that Spacesim did not cause the fire alarm, due to the concern that if it were related to Spacesim's activities, OCESS might fact shut-down threats again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Alumni]]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Alex_Foo</id>
		<title>Talk:Alex Foo</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Alex_Foo"/>
				<updated>2006-04-28T12:21:42Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yes, I put the &amp;quot;various reasons&amp;quot; clause in there for you (read: stefan and kevan and ken) XDDDDD. Note that all of the links on my bio article ACTUALY WORK *hemhem* *glare*--[[User:Foo1|Foo1]] 17:50, 27 April 2006 (EDT)&lt;br /&gt;
:A general note about the sudden trend towards biographies:  May I recommend you guys scrap them, and then write each other's?  I think with the way 'Sim is run, letting people write autobiographies is a good way for them to fluff their own feathers, and possibly piss off other people.  I haven't written about my accomplishments in the [[Alex Ghosh]] folder because I'd rather see what people remember me for, not for what I thought I did was important.  Sure, I'll correct details you guys get wrong, but I'd rather not be the originator of an article about me.  I don't think you guys should originate articles about yourselves either. Your call, as always. - [[User:Avacar|Avacar]] 08:21, 28 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Stefan_De_Young</id>
		<title>Stefan De Young</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Stefan_De_Young"/>
				<updated>2006-04-27T13:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: put an auto-biography warning.  People should know this isn't an objective article, but instead one of self-reflection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Note: This article is an Auto-biography.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stefan De Young is a student of Lisgar Collegiate institute and a second-year member of the [[OCESS]]. &lt;br /&gt;
&lt;br /&gt;
==Meeting the OCESS==&lt;br /&gt;
&lt;br /&gt;
Stefan's involvement with the OCESS began in Gr. 8 when he encountered the OCESS [[Planetarium]] in the Cafeteria at Lisgar during the Gr. 8 night to encourage students to go to Lisgar. Stefan was thoroughly pleased that there was a Space and Space Science club at the school he was planning to attend, and so, he joined the OCESS in his Gr. 9 year, that being the 2003-2004 year. Unfortunately, violin lessons on Friday evenings made going to worksessions very difficult, and Stefan was forced to drop out of the organisation.&lt;br /&gt;
&lt;br /&gt;
==Return to the OCESS==&lt;br /&gt;
&lt;br /&gt;
The following year, having stopped taking violin lessons, Stefan rejoined the club with the intent of thoroughly enjoying himself. During the year, Stefan found that the club, despite the best of intentions, was disorganised and lacked a program that effectively educated its members about Space and Science, or even got them interested in such things. To attempt to right that wrong and prevent any newcomers from feeling disappointed, Stefan applied for the position of [[Mission Commander]] at the end of the 2004-2005 year.&lt;br /&gt;
&lt;br /&gt;
==Becoming Mission Commander (or not)==&lt;br /&gt;
&lt;br /&gt;
At the end of the 2004-05 year, three people applied for the position of Mission Commander. These three were [[Stephen Smith]], [[Crystal Xiao]], and Stefan De Young. It was at the end-of-year [[barbeque]] that the decision was made. Dr. Magwood asked Stefan to defer to Stephen and Crystals’ seniority and throw the race. He did. But he did so with the intent of running again the following year. His dream of the perfect Sim would not die.&lt;br /&gt;
&lt;br /&gt;
==Being an Astronaut==&lt;br /&gt;
&lt;br /&gt;
Stefan De Young has served on two [[missions]] as well as several training missions. &lt;br /&gt;
&lt;br /&gt;
===Venus===&lt;br /&gt;
&lt;br /&gt;
Stefan has visited Venus on two training missions, both [[mission alphas]].&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
During the 2004-05 year, only two people requested to be astronauts. [[Jonathan Scothorn]] and Stefan were asked to fill out the crew, as having a crew of two would not be enough to man the [[Habitat]] effectively. And so, Stefan De Young, [[Mor Levy]], [[Songyan Cai]], and Jonathan Scothorn set off in 2005 for the red planet.&lt;br /&gt;
&lt;br /&gt;
===Titan, moon of Saturn===&lt;br /&gt;
&lt;br /&gt;
In the year 2006, Stefan De Young applied to be an astronaut for that year’s mission to Titan. Not only did he apply for that position, but for the first few months of the scholastic year, it was widely assumed that Stefan would occupy the role of Habitat Commander due to the unwillingness of either Mission Commander to fulfill that duty. Stephen Smith eventually decided to take on the job, and Stefan was given the rank of Lieutenant for the duration of the mission.&lt;br /&gt;
&lt;br /&gt;
Stefan’s role on the 2006 mission was to have been robotics specialist. Unfortunately, the robot, [[Robbie]], was found to be defective and was not brought along on the mission. Stefan then became the Chief Engineer and Tech Specialist.&lt;br /&gt;
&lt;br /&gt;
==Being a Director (or many)==&lt;br /&gt;
&lt;br /&gt;
Stefan was, during the 2005-06 year, a director. Or rather, he occupied several directorships.&lt;br /&gt;
&lt;br /&gt;
===PR Director===&lt;br /&gt;
‘’’See main body article [[PR Director]]’’’&lt;br /&gt;
&lt;br /&gt;
Stefan De Young revived the position of PR Director, that position having been empty for many years, at the beginning of the 2005 scholastic year in order to better promote the club. His only qualification was his charisma and his only job experience, besides experience in drama, was the masterpiece of an assembly that he wrote, directed, emceed, and acted in. Stefan’s main contribution to PR in the 2005-06 year was his [[Week o’ Hype]] that ran near the beginning of the year. The PR Department of Spacesim shortly afterwards fell into decay and disuse, and most further PR endeavours were taken on by Mission Commander Crystal Xiao.&lt;br /&gt;
&lt;br /&gt;
===Webmaster===&lt;br /&gt;
‘’’See main body article [[Webmaster]]’’’&lt;br /&gt;
&lt;br /&gt;
‘’’See also [http://www.spacesim.org Spacesim.org]’’’&lt;br /&gt;
&lt;br /&gt;
Stefan De Young revived the position of Webmaster, that position having been empty during the 2004-05 year, at the beginning of the 05-06 year. Despite difficulties along the way, Stefan succeeded in reorganizing the website into a more efficient format and created a contract between Mission Commander and Webmaster binding them to a bi-monthly update schedule at the least.&lt;br /&gt;
&lt;br /&gt;
===Office Director===&lt;br /&gt;
‘’’See main body article [[Office Director]]&lt;br /&gt;
&lt;br /&gt;
The position of [[Office Director]] was created in 05-06 by Stefan De Young to both explain why he possessed a key to the [[office]] and to make sure that cleanliness was enforced.&lt;br /&gt;
===Interim TFC===&lt;br /&gt;
‘‘‘See [[Taskforces]]’’’&lt;br /&gt;
&lt;br /&gt;
Stefan created the “New Deal for Taskforces” towards the end of 2006 in an attempt to make the club more efficient and conductive to work. [[Alex Foo]] was selected to occupy the role of TFC for the remainder of the 2006 year, while Stefan was appointed interim TFC in order to first introduce the club to the system and second to acquaint Alex with its inner workings.&lt;br /&gt;
&lt;br /&gt;
==Policy Nagger==&lt;br /&gt;
&lt;br /&gt;
Stefan has developed a habit of trying to make the Mission Commanders follow his ideas and lead. This is not his job, and he knows it, but Stefan cannot rest until he feels that Spacesim is as good as it can be. He anticipates many sleepless nights until he graduates, and beyond.&lt;br /&gt;
&lt;br /&gt;
==Becoming Mission Commander Mk. II==&lt;br /&gt;
&lt;br /&gt;
It is Stefan’s dream to become one of the Mission Commanders for the 2006-07 year, and he plans on applying when the application forms are released.&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Prometheus_2006</id>
		<title>Talk:Prometheus 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Prometheus_2006"/>
				<updated>2006-04-24T20:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Life==&lt;br /&gt;
You found life on Titan???  I think the lines between simulation and real life blurred again, since we all know your samples came from 440 albert street, of course you're going to find evidence of bacteria.  You should be careful about running experiments where the results are known, and are very possibly inaccurate. How would you deal with the experiment if you hadn't found life?  Wouldn't that mean it was performed wrong?  Yet you guys don't know if such a thing should be found on Titan.  What an ugly circle.  Just advice for future missions. - [[User:Avacar|Avacar]] 08:26, 21 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well...the stuff was left for one week, and when we opened it up on the next work session for experimentation it was fermenting really badly. I got a whiff of it, and so did Dave Owen, and man, I could tell you than no average ground bacteria could do that in a week. --[[User:Bfoo2|Bfoo2]] 13:06, 22 April 2006 (EDT)&lt;br /&gt;
:So not only are you picking up bacteria from the facility, but this also shows your facility isn't very clean. - [[User:Avacar|Avacar]] 16:20, 24 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Prometheus_2006</id>
		<title>Talk:Prometheus 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Prometheus_2006"/>
				<updated>2006-04-21T12:26:20Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Life==&lt;br /&gt;
You found life on Titan???  I think the lines between simulation and real life blurred again, since we all know your samples came from 440 albert street, of course you're going to find evidence of bacteria.  You should be careful about running experiments where the results are known, and are very possibly inaccurate. How would you deal with the experiment if you hadn't found life?  Wouldn't that mean it was performed wrong?  Yet you guys don't know if such a thing should be found on Titan.  What an ugly circle.  Just advice for future missions. - [[User:Avacar|Avacar]] 08:26, 21 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Prometheus_2006</id>
		<title>Talk:Prometheus 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Prometheus_2006"/>
				<updated>2006-04-21T12:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You found life on Titan???  I think the lines between simulation and real life blurred again, since we all know your samples came from 440 albert street, of course you're going to find evidence of bacteria.  You should be careful about running experiments where the results are known, and are very possibly inaccurate. How would you deal with the experiment if you hadn't found life?  Wouldn't that mean it was performed wrong?  Yet you guys don't know if such a thing should be found on Titan.  What an ugly circle.  Just advice for future missions. - [[User:Avacar|Avacar]] 08:26, 21 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Summer_Camp</id>
		<title>Talk:Summer Camp</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Summer_Camp"/>
				<updated>2006-04-21T12:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A week each summer?  Spacecamp was way before my time, but my understanding is that it ran as a week-long program, all summer.  I think the first and last week or two were probably taken for cleanup/curriculum prep, but aside from that, I see no reason why it wouldn't have run 6 sessions.... You're going to have to ask an older alumnus. - [[User:Avacar|Avacar]] 08:22, 21 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Education</id>
		<title>Talk:Education</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Education"/>
				<updated>2006-04-20T12:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: explained categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we make education a category? I don't know how to do that yet. May the benevolent deity of Wiki show me the way to enlightment and eternal paradise?? --[[User:Foo1|Foo1]] 21:09, 19 April 2006 (EDT)&lt;br /&gt;
:If you add &amp;lt;nowiki&amp;gt;[[Category: Education]]&amp;lt;/nowiki&amp;gt; on a page somewhere, that page will be automatically added to the category 'Education'.  Categories exist because they are referenced, they aren't referenced because they exist. - [[User:Avacar|Avacar]] 08:14, 20 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:OCESS</id>
		<title>Talk:OCESS</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:OCESS"/>
				<updated>2006-04-20T12:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Foo1, please stop flagging updates as &amp;quot;minor&amp;quot; when you add info!  Only do that when you're changing spelling/grammar! - [[User:Avacar|Avacar]] 08:12, 20 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Office</id>
		<title>Talk:Office</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Office"/>
				<updated>2006-04-20T12:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the record, the update to this file is not a &amp;quot;minor&amp;quot; update!!!!  Please relegate using the &amp;quot;this is a minor update&amp;quot; flag to spelling/grammar changes, not adding entire paragraphs. - [[User:Avacar|Avacar]] 08:11, 20 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/CMES</id>
		<title>CMES</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/CMES"/>
				<updated>2006-04-19T19:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: added in achronym, some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an achronym for:&lt;br /&gt;
&lt;br /&gt;
'''C'''ommand '''M'''odule '''E'''nvironmental '''S'''imulator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Details to follow:&lt;br /&gt;
==History==&lt;br /&gt;
==Versions==&lt;br /&gt;
==Current Equivalent==&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansion_Needed]]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Artificial_Gravity</id>
		<title>Talk:Artificial Gravity</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Artificial_Gravity"/>
				<updated>2006-04-17T18:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: debate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magnetic fields? ==&lt;br /&gt;
&lt;br /&gt;
Is it a good idea to subject the astronauts to magnetic fields strong enough to produce an attraction of 0.5 g? That's a lot of magnetism. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 13:42, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I couldn't think of a way to increase the gravity beyond 0.1 g. A 22 meter object rotating at 2 RPM generates about 0.1 g. You'd need a 400 meter object rotating at 2 RPM to generate a field of 1 g. Since the habitat, when rotating, has a radius of about 22 meters, and 2 RPM is the most rapid rotation possible without inducing nausea and sickness, we're stuck at 0.1 g. (All the facts are on wiki/artificial gravity) --[[User:Foo1|Foo1]] 17:55, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Skylab used a system where the astros' boots slotted into grids on the floor. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 18:44, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: But we need real gravity or else our bones would melt. The problem is not staying on the floor; but making sure that your bones don't liquefy.--[[User:Foo1|Foo1]] 22:18, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gravity Simulation ==&lt;br /&gt;
&lt;br /&gt;
Alright, this one has to be good.  How do you plan to simulate .2g?  There are some places where pseudoscience were always required because we simply can't simulate it.  Low gravity is one of them.  The astronauts won't feel low gravity, so yo simply can't pretend it exists.  During in-flight EVA's, the astros walk on the surface of the AYSE drive to do repairs.  When on planets, they walk on the planet surface.  Why do the planets feel like earth gravity?  Because that Habitat creates a very limited field in the surrounding area to make it so.  This is for health reasons, so the astronauts don't lose any bone mass, etc. (or whatever other reason you feel like making up).  You can use a different explanation if you want, but I'd really avoid trying to say you have low gravity when it is impossible to simulate. - [[User:Avacar|Avacar]] 08:36, 17 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I am positivly stumped...though I beg people not to replace my article with some random graviton-crazy physics proposal. --[[User:Foo1|Foo1]] 12:09, 17 April 2006 (EDT)&lt;br /&gt;
::Interesting attempt to explain it away.  As an alumnus, I must leave it up to all of you together to decide whether that's plausible enough.  At least it does remove the need for some strange pseudoscience explanation (which is good), but you're once again telling the astronauts what they feel, which is dangerous.  In general, I try not to put the astronauts in a situation where they can directly argue with observed/recorded info, as this can lead to conflicts.  Will the astros experience 1g (because of their mental state) but the instruments record .2g (or whatever)?- [[User:Avacar|Avacar]] 14:47, 17 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:List_of_Alumni</id>
		<title>Talk:List of Alumni</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:List_of_Alumni"/>
				<updated>2006-04-17T18:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: List of Alumni vs. Alumni&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Question ==&lt;br /&gt;
&lt;br /&gt;
Do people think we should list Alumni by year or alphabetically? --Schmitz 11:39, 17 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Year. I think it would be much better that way because we would have an idea of when everybody graduated and how they fit into the history of sim --[[User:Foo1|Foo1]] 12:01, 17 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== List of Alumni vs. Alumni ==&lt;br /&gt;
&lt;br /&gt;
Explain to me why we have a duplication of the &amp;quot;List of Alumni&amp;quot; on both this page, and on the Alumni page? - [[User:Avacar|Avacar]] 14:44, 17 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Artificial_Gravity</id>
		<title>Talk:Artificial Gravity</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Artificial_Gravity"/>
				<updated>2006-04-17T12:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Gravity Simulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magnetic fields? ==&lt;br /&gt;
&lt;br /&gt;
Is it a good idea to subject the astronauts to magnetic fields strong enough to produce an attraction of 0.5 g? That's a lot of magnetism. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 13:42, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I couldn't think of a way to increase the gravity beyond 0.1 g. A 22 meter object rotating at 2 RPM generates about 0.1 g. You'd need a 400 meter object rotating at 2 RPM to generate a field of 1 g. Since the habitat, when rotating, has a radius of about 22 meters, and 2 RPM is the most rapid rotation possible without inducing nausea and sickness, we're stuck at 0.1 g. (All the facts are on wiki/artificial gravity) --[[User:Foo1|Foo1]] 17:55, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Skylab used a system where the astros' boots slotted into grids on the floor. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 18:44, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: But we need real gravity or else our bones would melt. The problem is not staying on the floor; but making sure that your bones don't liquefy.--[[User:Foo1|Foo1]] 22:18, 16 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gravity Simulation ==&lt;br /&gt;
&lt;br /&gt;
Alright, this one has to be good.  How do you plan to simulate .2g?  There are some places where pseudoscience were always required because we simply can't simulate it.  Low gravity is one of them.  The astronauts won't feel low gravity, so yo simply can't pretend it exists.  During in-flight EVA's, the astros walk on the surface of the AYSE drive to do repairs.  When on planets, they walk on the planet surface.  Why do the planets feel like earth gravity?  Because that Habitat creates a very limited field in the surrounding area to make it so.  This is for health reasons, so the astronauts don't lose any bone mass, etc. (or whatever other reason you feel like making up).  You can use a different explanation if you want, but I'd really avoid trying to say you have low gravity when it is impossible to simulate. - [[User:Avacar|Avacar]] 08:36, 17 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Hab_Gnome</id>
		<title>Talk:Hab Gnome</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Hab_Gnome"/>
				<updated>2006-04-17T12:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;one died in the mouth of a sleeping astronaut?? O.O--[[User:Foo1|Foo1]] 16:08, 13 April 2006 (EDT)&lt;br /&gt;
:That's how they all started.  That, and the socks.  I wasn't around for that mission, it was before my time... but as my job is to pass lore onto you guys, that's the story you need to know. - [[User:Avacar|Avacar]] 16:27, 15 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: but ''what'' exactly died in the poor guy's mouth?--[[User:Foo1|Foo1]] 17:10, 15 April 2006 (EDT)&lt;br /&gt;
:::I don't think we'll ever know, but I believe the idea was that he woke up with a really bad taste in his mouth.... I think this was after the socks dissapeared. - [[User:Avacar|Avacar]] 08:30, 17 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Main_Page</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Main_Page"/>
				<updated>2006-04-15T20:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Blank Pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
==Uploading==&lt;br /&gt;
For lack of a better soapbox, I'm making this point here.&lt;br /&gt;
We need to be able to upload images. It's that simple. Otherwise we have no pictures. Pictures are good. --[[User:TheKillerRabbit|TheKillerRabbit]] 16:42, 30 January 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
: I think it would be a good idea to put up biod for the astros and the alumni here. I tried to make a catagory for biod but failed due to my lacking wiki skills. It would also be fun to write our own bios and put them here (by &amp;quot;us&amp;quot; I mean us underlings/non astros/non MC). --[[User:Foo1|Foo1]] 20:06, 9 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's kind of what User Pages are for... Request for Biographieness denied. [[User:Stefanido|Stefanido]] 21:12, 9 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:#Um.  I have uploaded images already.  Can't everyone?  &lt;br /&gt;
:#Astro Bios should be on the Wiki too.  Everything should be here.  Not all astros have users, so your arguement there doesn't work either.  Also, look at me.  I deserve a bio to talk about my accomplishments as: Commander, Astronaut, Tech Director, PR Director, etc.  but that shouldn't go on my userpage: [[Avacar]] it should go on my yet-to-be-written article [[Alex Ghosh]]. (P.S. When are one of you going to try to write a botched article about me? ;) ) -[[User:Avacar|Avacar]] 12:25, 10 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Exactly. We have a page for the admiral...then why not one for the MC and astros?--[[User:Foo1|Foo1]] 16:02, 10 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blank Pages ==&lt;br /&gt;
&lt;br /&gt;
Can we stop creating blank pages?  If you're going to do that, at least flag them with - Needs Expansion -.  That said, what is wrong with leaving their links Red, reminding people they need to be made? - [[User:Avacar|Avacar]] 16:49, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/User_talk:Conformer</id>
		<title>User talk:Conformer</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/User_talk:Conformer"/>
				<updated>2006-04-15T20:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;erm...out of curiosity...who are you?--[[User:Foo1|Foo1]] 22:08, 14 April 2006 (EDT)&lt;br /&gt;
:Obviously someone who conforms :P [[User:Stefanido|Stefanido]] 23:25, 14 April 2006 (EDT)&lt;br /&gt;
:Seriously, I think we need some form of protected page, --which if this is possible-- allows only admins to see it.  Whenever we add someone, we also add their username and real name, and spacesim association onto that list.  That said, Dan Sirbu requested and was granted a forum account. - [[User:Avacar|Avacar]] 16:48, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:SLINCE_Drive</id>
		<title>Talk:SLINCE Drive</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:SLINCE_Drive"/>
				<updated>2006-04-15T20:46:55Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we include this article?? I don;t think that the SLINCE drive exists anymore: at least not to my (limited) knowlage XP--[[User:Foo1|Foo1]] 22:09, 14 April 2006 (EDT)&lt;br /&gt;
:Historically, the SLINCE drive was included as a backup system to appease [[Ross Green]], who was pushing for it to be the AYSE III drive.  Back when we were desiging AYSE III, we had 4 main proposals.  In the end, the SLINCE drive lost, but was then selected to be our &amp;quot;backup system&amp;quot; to send the habitat on a 1-way trip home.  Your explanation of its operability is a bit off, and I can expand it if you want.  This definitely falls into the pseudo-science category, and possibly also deserves a &amp;quot;Lore&amp;quot; flag.  I personally have no issues with it being relegated to &amp;quot;lore&amp;quot; and to &amp;quot;no-longer-true/in-use&amp;quot;, but that's your call. As for if it deserves an article, something should be written up, yes, but what spin you put on it is up to you. - [[User:Avacar|Avacar]] 16:46, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Power_Coupling</id>
		<title>Talk:Power Coupling</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Power_Coupling"/>
				<updated>2006-04-15T20:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we start making something to replace it?? We started scrounging some old parts to make an engine...should we continue?--[[User:Foo1|Foo1]] 22:14, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:How would you propose to make your &amp;quot;engine&amp;quot; an actual part of the simulation instead of just something that is aesthetically valuable? Dr. Magwood proposed we create several panel things like they've got in Jeffries tubes in Startrek. We make a really simple circuit, ''and'' make it aesthetically pleasing, and then we hook the circuit up to the lights panel. That way, the &amp;quot;engine&amp;quot; is actually monitored by the &amp;quot;hal system&amp;quot; (remember how CMES was everything, and just had many different incarnations? That's my vision of Hal.), which is how it would be on an actual space ship. In conclusion, the old engine taskforce is pointless. The new one will be cool (cause we'll do it Startrek isolinear chip style! Bah! who needs bioneural gelpacks? :P) [[User:Stefanido|Stefanido]] 22:47, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== THIS IS NOT LORE!!!!! ==&lt;br /&gt;
&lt;br /&gt;
The heading says it all. You're wrong Nevin. [[User:Stefanido|Stefanido]] 13:12, 14 April 2006 (EDT)&lt;br /&gt;
:At first, when I read there was a power coupling page, I was slighty annoyed.  Reading the first paragraph of it also had me thinking I'd need to put the page under alumni displeasure.  After reading the rest of it, I realized the page is very legit.  It was a well-written factual represenation of what occured, and was completely objective.  Also, since it took the entire issue from an alpha standpoint, and not from a beta one, it also doesn't fall under &amp;quot;Lore&amp;quot;.  Like pages on Mission Control or Astronaut roles, this page should simply be edited normally.  I've already toyed with it a bit, but as with all wiki projects, my changes are up for debate! - [[User:Avacar|Avacar]] 16:42, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Power_Coupling</id>
		<title>Power Coupling</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Power_Coupling"/>
				<updated>2006-04-15T20:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: cleaned up some links moved &amp;quot;Scrapped&amp;quot; section higher, as it is important.  Moved voice of other sections to past tense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Scrapped==&lt;br /&gt;
&lt;br /&gt;
The power coupling was dismantled following the [[2005-06| 2005-2006]] [[Prometheus|Mission Prometheus]]. The power coupling did not exemplify a good simulation ; it was not worked in to the systems so that removing or replacing it would cause any immediate and noticeable change. The [[simulators]] would be forced to wait for the [[astronauts]] to return to the [[Habitat]] to be able to check to see if the power coupling were reassembled correctly and restore power.&lt;br /&gt;
&lt;br /&gt;
After being exposed to such an improbable and altogether useless piece of simulation technology, it has been decided that new additions to the Habitat must be integrated into the monitoring software used by [[Mission Control]] and the [[astronauts]] so that any change/fluctuation is immediately noticeable and the simulation is preserved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The power coupling was a piece of yellow foam attached to the exterior of the [[Habitat]]. It represented a power coupling for the hab's electronics systems. When the [[Habitat]] suffered an electronics failure, a [[simulator]] would remove the power coupling from it's bracket. When replaced, the power would be restored to the habitat. This gave the [[astronauts]] something that they had to physicaly fix in the event of a disaster. &lt;br /&gt;
&lt;br /&gt;
==Replacement==&lt;br /&gt;
&lt;br /&gt;
The addition of a completely new engine room, as well as the construction of a new engine mount for the habitat was proposed in [[2005-06|2005-2006]]. Both proposals would replace the power coupling with something more intrecate and realistic. However, both proposals never got beyond the planning/scrounging stage, as they are impractical with current resources.&lt;br /&gt;
&lt;br /&gt;
An alumnus-proposed solution is to wire-up propulsion control units within the habitat that are linked to existing simulator software.  When damaged, the astronauts could open up such boxes, repair the wiring, and regsiter an instant improvement based on computer readouts.  This is both easier on the simulators, and also more realistic for the astronauts.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Simulators]]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Simulator</id>
		<title>Talk:Simulator</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Simulator"/>
				<updated>2006-04-15T20:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Mission Scenarios ==&lt;br /&gt;
&lt;br /&gt;
To my knowledge, there has never been a terrorist threat on any ''main mission''. The only terrorist mission in recent memory is the Mission Gamma of last year. Aliens, however, are another story, and one I would rather not get into. My comment here is merely questioning the paragraph that says that terrorism is common on our Main Missions. --[[User:Stefanido|Stefanido]] 20:18, 13 April 2006 (EDT)&lt;br /&gt;
:Terrorists and aliens should never happen during a main mission.  Hyjackers occured during the Mission Alpha of 2000-2001, but that was before 9/11, so the word &amp;quot;Terrorist&amp;quot; wasn't yet the buzz-word it is today. - [[User:Avacar|Avacar]] 16:36, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:HAL</id>
		<title>Talk:HAL</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:HAL"/>
				<updated>2006-04-15T20:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Hal Must Die&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are we expanding Hal to the Longhouse?? I KNOW we're expanding him to the MC but I'm not sure about the house long--[[User:Foo1|Foo1]] 20:09, 13 April 2006 (EDT)&lt;br /&gt;
:I thought it was [[EECOM]] that we're adding to the longhouse. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 12:14, 14 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::well...we might as well put both. If would be useless if we could see the disaster from the lnghouse ECOM and not have Hal to tell us how to fix it--[[User:Foo1|Foo1]] 22:10, 14 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hal Must Die ==&lt;br /&gt;
&lt;br /&gt;
I thought hal would be scraped next year in favour of a proper Auxcom system to MC, and better trained Simulators, coupled with giving the simulators the ability to issue warnings through EECOM instead of a live chat with an AI.   If you want, I can go into the myrad of reasons why Hal is not necessary and does not fit for Spacesim, but I'd really rather not. - [[User:Avacar|Avacar]] 16:34, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/HAL</id>
		<title>HAL</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/HAL"/>
				<updated>2006-04-15T20:33:31Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: alumni don't like hal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alumni-review}}&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
Hal is one of the simulator's greatest assets during a mission. Hal is a cmputer system consisting of two computers. One computer is placed in the [[Habitat]] and the other is placed in the [[Simulator]] area. It's function is to communicate between the astronauts and the simulators. Usualy the simulators use Hal to inform the astronauts of the nature of the disaster and explain to them what the cause of various problems. Hal can also warn the astronauts of impending disasters. Occasionaly Hal is used to transmit other information to the astronauts such as homework and reminders for various tasks. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
To use Hal, simply type a message into the message box. To send a message, press the tab key. It may require several seconds and repeated banging of the tab key to send a message. It is important to remember that Hal may only display one message at a time, and thus it is essential that the astronauts have read your original message before sending out another message. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Hal was named after the sentient computer entity, also known as &amp;quot;hal&amp;quot; from the movie ''2001 a Space Oddesy''. Since Hal was introduced before the presence of [[simulators]] was widely known, the only explanation offered by the administration as to how Hal worked was that it was an sentient computer program; hence it was named Hal.&lt;br /&gt;
&lt;br /&gt;
Hal is due to be expanded to include a readout in both [[Mission Control]] and the [[Longhouse]]. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Simulator]]&lt;br /&gt;
* [[Hal Spelling]]&lt;br /&gt;
* [[AUXCOM]]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:2001</id>
		<title>Talk:2001</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:2001"/>
				<updated>2006-04-15T20:31:44Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: when using the &amp;quot;+&amp;quot; button, only use it for new items.. respond within existing ones!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name? ==&lt;br /&gt;
&lt;br /&gt;
What should this article actually be named?  The intension is to use it to describe all the difficulty we went through with the Board trying to shut us down, but we also can't sound too biased, as the Board themselves may read it.  Additionally, we need to get other alumni to help me write it out as they best remember the events. - [[User:Avacar|Avacar]] 08:56, 13 April 2006 (EDT)&lt;br /&gt;
: I suggest Annus Horribilis. Any other nominations? --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 19:16, 13 April 2006 (EDT)&lt;br /&gt;
:: no. Enough latin--[[User:Foo1|Foo1]] 19:41, 13 April 2006 (EDT)&lt;br /&gt;
:::Why not? Surely we want to sound academic and 'smart'. Besides, it's a commonly accepted expression (akin to Einstein's Annus Mirabilis, except the exact opposite) --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 20:01, 13 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Sim_Lore</id>
		<title>Talk:Sim Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Sim_Lore"/>
				<updated>2006-04-15T20:30:51Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: forgot to sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aah! You used the first person! Why? My virgin ears! --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 19:14, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Though hath blasphemed!!--[[User:Foo1|Foo1]] 19:38, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Who hath, myself or Stefan? --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 19:59, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I created this page in the early days of the wiki (ie. the day of wikigenesis or shortly afterwards). This was before the style-guide, and before I knew about categories. If someone would like to fix this up (the community portal too...) I would be grateful. --[[User:Stefanido|Stefanido]] 20:12, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sim Lore&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
When I made the lore template, I threw in a reference to non-existant page, &amp;quot;Lore&amp;quot;.  I dont think 'Sim Lore' makes much sense as a category or page. It should simply be &amp;quot;lore&amp;quot;. - [[User:Avacar|Avacar]] 16:30, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Sim_Lore</id>
		<title>Talk:Sim Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Sim_Lore"/>
				<updated>2006-04-15T20:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &amp;quot;Sim Lore&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aah! You used the first person! Why? My virgin ears! --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 19:14, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Though hath blasphemed!!--[[User:Foo1|Foo1]] 19:38, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Who hath, myself or Stefan? --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 19:59, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I created this page in the early days of the wiki (ie. the day of wikigenesis or shortly afterwards). This was before the style-guide, and before I knew about categories. If someone would like to fix this up (the community portal too...) I would be grateful. --[[User:Stefanido|Stefanido]] 20:12, 13 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Sim Lore&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
When I made the lore template, I threw in a reference to non-existant page, &amp;quot;Lore&amp;quot;.  I dont think 'Sim Lore' makes much sense as a category or page. It should simply be &amp;quot;lore&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Template:Tilde</id>
		<title>Template:Tilde</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Template:Tilde"/>
				<updated>2006-04-15T20:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: cleaned up the noinclude bit to be seperate for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember to always [[Style Guide#Signatures|sign all of your posts]] on talk pages.  Typing four tildes after your comment ( &amp;amp;#126;&amp;amp;#126;&amp;amp;#126;&amp;amp;#126; ) will insert a signature showing your username and a date/time stamp, which is very helpful. &amp;lt;!-- Template:Tilde --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;Insert this template by typing &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{subst|tilde}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. You ''must'' add the subst.&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Hab_Gnome</id>
		<title>Talk:Hab Gnome</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Hab_Gnome"/>
				<updated>2006-04-15T20:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: responded to question on hab gnomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;one died in the mouth of a sleeping astronaut?? O.O--[[User:Foo1|Foo1]] 16:08, 13 April 2006 (EDT)&lt;br /&gt;
:That's how they all started.  That, and the socks.  I wasn't around for that mission, it was before my time... but as my job is to pass lore onto you guys, that's the story you need to know. - [[User:Avacar|Avacar]] 16:27, 15 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Mission_Patch</id>
		<title>Talk:Mission Patch</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Mission_Patch"/>
				<updated>2006-04-13T12:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Badge vs. Patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When did we start calling it a badge? [[User:Stefanido|Stefanido]] 20:32, 12 April 2006 (EDT)&lt;br /&gt;
:Apparently when this entry was created --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 21:11, 12 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Badge vs. Patch ==&lt;br /&gt;
&lt;br /&gt;
I'd move to remove references to the 'Badge' name.  Take a survey of current members at the next worksession, and see what they call it.  If they don't use that term, can it from the wiki entry. - [[User:Avacar|Avacar]] 08:59, 13 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Blame_List</id>
		<title>Blame List</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Blame_List"/>
				<updated>2006-04-13T12:58:05Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: expanded, added origin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Expansion_Needed]]&lt;br /&gt;
&lt;br /&gt;
The blame list is a list which is created by sim members of a given year in which members are listed in the order in which to allot blame for a problem. The list is also referred to as ''A BIT FOO'', or as the acronym stands for: Assign Blame in the Following Order Only.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The blame list started in the [[2000-01|2000-2001]] year, under [[David Owen]] and [[Gabrielle Wilson]].  At that time, the list was simply an in-joke, until the Astronauts used their alocated [[Signing the Airlock|signing space]] on the [[Airlock]] to write the list down.  The same list was continued into the [[2001-02|2001-2002]] year, and refered to constantly during the [[2001|move]] to [[440 Albert Street]].  The list remained relatively unchanged throughout that year.  Use of the list was discontinued as a joke until the [[2005-06|2005-2006]] year, when some current members found the original list on a piece of [[Habitat#Hawking|Hawking]] [[Airlock]].&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:2001</id>
		<title>Talk:2001</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:2001"/>
				<updated>2006-04-13T12:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Name?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name? ==&lt;br /&gt;
&lt;br /&gt;
What should this article actually be named?  The intension is to use it to describe all the difficulty we went through with the Board trying to shut us down, but we also can't sound too biased, as the Board themselves may read it.  Additionally, we need to get other alumni to help me write it out as they best remember the events. - [[User:Avacar|Avacar]] 08:56, 13 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Hab_Gnome</id>
		<title>Hab Gnome</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Hab_Gnome"/>
				<updated>2006-04-13T12:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Fixed WorkInProgress template link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Expansion_Needed]]&lt;br /&gt;
&lt;br /&gt;
{{Simulation}}&lt;br /&gt;
{{Lore}}&lt;br /&gt;
{{WorkInProgress}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Hab gnomes are cryptids (a species whose existance is disputed; much like the yeti and shadow people) who reputedly inhabit the [[Habitat]]. Though there is no actual proof of the existance of these creatures, astronauts have reported many sightings of such a creature and blame them for any mishaps and malfunctions that occur in the hab during a mission. Efforts to study the hab gnome have been made by numerous cryptozoologists, though their data has been inconclusive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Historical Appearances==&lt;br /&gt;
&lt;br /&gt;
Hab gnomes were more prevalent on the [[Habitat#Hawking|Hawking]].  On that ship, they were known to steal socks.  The gnomes were first discovered when one died in the mouth of a sleeping Astronaut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the preparation for [[Daedalus]], [[David Owen]] captured what was believed at the time to be a Hab Gnome, but was later confirmed to be a typical specimen of [http://en.wikipedia.org/wiki/Mus_musculus ''mus musculus''].&lt;br /&gt;
&lt;br /&gt;
==Conspiracy==&lt;br /&gt;
&lt;br /&gt;
Some poeple believe that the hab gnomes are actualy the result of a conspiracy plot orchestrated by the [[Mission Commanders]]. Such conspiracy theorists cite the movement of people and other materials such as food stuffs into the back door of mission control is proof that such a conspiracy exists. The administration has refused to comment on the topic.&lt;br /&gt;
&lt;br /&gt;
===Simulators===&lt;br /&gt;
Once rumours of Hab Gnomes began to develop, the [[Simulator|simulators]] began being blamed for Hab Gnome activity.  They have since adopted the guise of the 'Hab Gnome' as an internal joke and an easy way for them to justify any problems occuring during the mission.  As such the original Hab Gnome incidents are no longer as well known to spacesim members, and instead Hab Gnome is thought to be synonymous to Simulator.&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Template:Lore</id>
		<title>Template:Lore</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Template:Lore"/>
				<updated>2006-04-13T12:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Added Lore Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category: Lore]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;table border=2 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#FFFFFF; border-color:#5722a2;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
''This Article is about Space Sim [[Lore]].  It contains annecdotal stories or spacesim mythology.''&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Use==&lt;br /&gt;
To include the 'Lore' flag, please use the &amp;lt;nowiki&amp;gt;{{Lore}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Hab_Gnome</id>
		<title>Hab Gnome</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Hab_Gnome"/>
				<updated>2006-04-13T12:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: added vague reference to historical appearances, and some templates.  Need other alumni to clarify origin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Expansion_Needed]]&lt;br /&gt;
&lt;br /&gt;
{{Simulation}}&lt;br /&gt;
{{Lore}}&lt;br /&gt;
{{Workinprogress}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Hab gnomes are cryptids (a species whose existance is disputed; much like the yeti and shadow people) who reputedly inhabit the [[Habitat]]. Though there is no actual proof of the existance of these creatures, astronauts have reported many sightings of such a creature and blame them for any mishaps and malfunctions that occur in the hab during a mission. Efforts to study the hab gnome have been made by numerous cryptozoologists, though their data has been inconclusive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Historical Appearances==&lt;br /&gt;
&lt;br /&gt;
Hab gnomes were more prevalent on the [[Habitat#Hawking|Hawking]].  On that ship, they were known to steal socks.  The gnomes were first discovered when one died in the mouth of a sleeping Astronaut.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the preparation for [[Daedalus]], [[David Owen]] captured what was believed at the time to be a Hab Gnome, but was later confirmed to be a typical specimen of [http://en.wikipedia.org/wiki/Mus_musculus ''mus musculus''].&lt;br /&gt;
&lt;br /&gt;
==Conspiracy==&lt;br /&gt;
&lt;br /&gt;
Some poeple believe that the hab gnomes are actualy the result of a conspiracy plot orchestrated by the [[Mission Commanders]]. Such conspiracy theorists cite the movement of people and other materials such as food stuffs into the back door of mission control is proof that such a conspiracy exists. The administration has refused to comment on the topic.&lt;br /&gt;
&lt;br /&gt;
===Simulators===&lt;br /&gt;
Once rumours of Hab Gnomes began to develop, the [[Simulator|simulators]] began being blamed for Hab Gnome activity.  They have since adopted the guise of the 'Hab Gnome' as an internal joke and an easy way for them to justify any problems occuring during the mission.  As such the original Hab Gnome incidents are no longer as well known to spacesim members, and instead Hab Gnome is thought to be synonymous to Simulator.&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Template_talk:Communists</id>
		<title>Template talk:Communists</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Template_talk:Communists"/>
				<updated>2006-04-13T12:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: added to communist talk discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why? [[User:Stefanido|Stefanido]] 20:28, 12 April 2006 (EDT)&lt;br /&gt;
:Amusement --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 21:09, 12 April 2006 (EDT)&lt;br /&gt;
:This will come back to haunt you, I'm sure.  Also guys, remember to use the '+' when starting a new talk discussion! - [[User:Avacar|Avacar]] 08:29, 13 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Alumni</id>
		<title>Alumni</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Alumni"/>
				<updated>2006-04-13T12:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: mentioned list is not comprehensive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alumni are past Space Sim members who have graduated and live in various parts of the world. Dispite having passed out of this world, they routinly help us maintain and administer both our [[website]] and [[forum]], as well as attend work sessions to lend their experience and expertise to help us improve sim. Though not members of spacesim per see, they are still considered one of the Space Sim Groups because of their contributions.&lt;br /&gt;
&lt;br /&gt;
==List Of Alumni==&lt;br /&gt;
&lt;br /&gt;
This list is in no means a comprehensive list.  Spacesim asks your assistance in adding any Alumni you are aware of.&lt;br /&gt;
&lt;br /&gt;
*[[Ram Ananth]]&lt;br /&gt;
*[[Songyan Cai]]&lt;br /&gt;
*[[Ian Cantello]]&lt;br /&gt;
*[[Betty Ferch]]&lt;br /&gt;
*[[Neil Fraiser]]&lt;br /&gt;
*[[Alex Ghosh]]&lt;br /&gt;
*[[Ross Green]]&lt;br /&gt;
*[[Daniel Kekes]]&lt;br /&gt;
*[[Dave Owen]]&lt;br /&gt;
*[[Ghaham Preston]]&lt;br /&gt;
*[[Tong Shen]]&lt;br /&gt;
*[[Elizabeth Smith]]&lt;br /&gt;
*[[Dan Sirbu]]&lt;br /&gt;
*[[Val Sirbu]]&lt;br /&gt;
*[[Bo Wang]]&lt;br /&gt;
*[[Kevin Williams]]&lt;br /&gt;
*[[Grabrille Wilson]]&lt;br /&gt;
*[[Alex Wenzowski]]&lt;br /&gt;
*[[Josh Zahl]]&lt;br /&gt;
*[[Nikolas Zuchowicz]]&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
You may contact alumni through the [[Forum]], or by e-mail. There are also a number of personal websites run by our alumni as well. &lt;br /&gt;
&lt;br /&gt;
[http://www.lisgar.net Lisgar Alumni Website]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Template:Tilde</id>
		<title>Template:Tilde</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Template:Tilde"/>
				<updated>2006-04-13T12:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: changed the link to point directly to the Signature section of the Style Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember to always [[Style Guide#Signatures|sign all of your posts]] on talk pages.  Typing four tildes after your comment ( &amp;amp;#126;&amp;amp;#126;&amp;amp;#126;&amp;amp;#126; ) will insert a signature showing your username and a date/time stamp, which is very helpful. &amp;lt;!-- Template:Tilde --&amp;gt; &amp;lt;includeonly&amp;gt;--[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 19:24, 12 April 2006 (EDT)&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/User_talk:Stefanido</id>
		<title>User talk:Stefanido</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/User_talk:Stefanido"/>
				<updated>2006-04-12T16:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Admin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test Test HeyHey 12 123 Check Check Hey Hey Ho ho&lt;br /&gt;
&lt;br /&gt;
== Admin ==&lt;br /&gt;
&lt;br /&gt;
Stefan,&lt;br /&gt;
&lt;br /&gt;
Any chance you'd consider giving me a higher level of access here?  The ability to delete and revert articles would be helpful.  Also, as of now, we don't know how dedicated to 'Sim any of you will be a few years down the road, whereas I've proven that I'll continue to help out by maintaining certain aspects of the digital knowledge base and poke at current members.&lt;br /&gt;
&lt;br /&gt;
-[[User:Avacar|Avacar]] 12:11, 12 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Hull_Construction</id>
		<title>Talk:Hull Construction</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Hull_Construction"/>
				<updated>2006-04-12T16:08:14Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:Foo1|Foo1]] 16:06, 10 April 2006 (EDT)You're confusing the Habitat with the AYSE Drive again.  the Habitat is made from Drywall.  Or you can add a pseudo-science label to this article, and claim it is made from an aluminum shell with insulating blankets, etc.  [[User:Avacar|Avacar]] 11:59, 7 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I had the understanding that the whole pseudo-science debate was moved from the forums to the wiki. Perhaps we should add that all the habitat systems articles are pseudo science. --[[User:Foo1|Foo1]] 23:47, 8 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::But what we're trying to do is get away from &amp;quot;pseudoscience&amp;quot; as much as possible. We're trying to base our systems off of existing systems with, perhaps, some extrapolations. I want to make absolutely clear that before you go creating something out of thin air, you should look at things that have already been built and inspire yourselves from there. [[User:Stefanido|Stefanido]] 23:52, 8 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What I meant by pheudo science is that the technology would be soundly based...but does not exist in 440. The hull construction is similar to that of aircraft and ships so it's science. It's pheudoscience because the actual hab at 440 is not made out of metal honeycomb. We should make a lable that explains that this is how the theoretical habitat works...otherwise viewers might get confused. The habitat article says that the hab is drywall...yet here it says that it's aluminium honeycomb...--[[User:Foo1|Foo1]] 17:30, 9 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::You are going to need to develop a wiki convention for dealing with this.  The Habitat is made of drywall, that needs to be stated.  Yet somewhere else you need to state what you are pretending it is made from.  (Or explain why your special super-dense drywall works in space).  Perhaps you should open up a new namespace, such as Pseudoscience:XXX  so that you can have Habitat and Pseudoscience:Habitat as seperate files, then make it a convention to have the namespaces cross-reference.  Thoughts? - [[User:Avacar|Avacar]] 12:21, 10 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I would have liked that...except my wiki skills are lacking--[[User:Foo1|Foo1]] 16:06, 10 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Faraday Cage ==&lt;br /&gt;
&lt;br /&gt;
Guys, &lt;br /&gt;
&lt;br /&gt;
the Faraday cage protection system only works if you can ground the cage.  On a planet with a non-conductive surface, this would be a real problem.&lt;br /&gt;
&lt;br /&gt;
On a side note, when adding a new comment on a new topic, you should all start using the '+' button instead of 'edit'.&lt;br /&gt;
- [[User:Avacar|Avacar]] 12:08, 12 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Hull_Construction</id>
		<title>Talk:Hull Construction</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Hull_Construction"/>
				<updated>2006-04-12T16:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Faraday Cage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[User:Foo1|Foo1]] 16:06, 10 April 2006 (EDT)You're confusing the Habitat with the AYSE Drive again.  the Habitat is made from Drywall.  Or you can add a pseudo-science label to this article, and claim it is made from an aluminum shell with insulating blankets, etc.  [[User:Avacar|Avacar]] 11:59, 7 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I had the understanding that the whole pseudo-science debate was moved from the forums to the wiki. Perhaps we should add that all the habitat systems articles are pseudo science. --[[User:Foo1|Foo1]] 23:47, 8 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::But what we're trying to do is get away from &amp;quot;pseudoscience&amp;quot; as much as possible. We're trying to base our systems off of existing systems with, perhaps, some extrapolations. I want to make absolutely clear that before you go creating something out of thin air, you should look at things that have already been built and inspire yourselves from there. [[User:Stefanido|Stefanido]] 23:52, 8 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What I meant by pheudo science is that the technology would be soundly based...but does not exist in 440. The hull construction is similar to that of aircraft and ships so it's science. It's pheudoscience because the actual hab at 440 is not made out of metal honeycomb. We should make a lable that explains that this is how the theoretical habitat works...otherwise viewers might get confused. The habitat article says that the hab is drywall...yet here it says that it's aluminium honeycomb...--[[User:Foo1|Foo1]] 17:30, 9 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::You are going to need to develop a wiki convention for dealing with this.  The Habitat is made of drywall, that needs to be stated.  Yet somewhere else you need to state what you are pretending it is made from.  (Or explain why your special super-dense drywall works in space).  Perhaps you should open up a new namespace, such as Pseudoscience:XXX  so that you can have Habitat and Pseudoscience:Habitat as seperate files, then make it a convention to have the namespaces cross-reference.  Thoughts? - [[User:Avacar|Avacar]] 12:21, 10 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I would have liked that...except my wiki skills are lacking--[[User:Foo1|Foo1]] 16:06, 10 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Faraday Cage ==&lt;br /&gt;
&lt;br /&gt;
Guys, &lt;br /&gt;
&lt;br /&gt;
the Faraday cage protection system only works if you can ground the cage.  On a planet with a non-conductive surface, this would be a real problem.&lt;br /&gt;
&lt;br /&gt;
On a side note, when adding a new comment on a new topic, you should all start using the '+' button instead of 'edit'.&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/User_talk:Foo1</id>
		<title>User talk:Foo1</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/User_talk:Foo1"/>
				<updated>2006-04-12T16:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;somebody add the lore about kepplernicus, keplernibrahe etc&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
Sign your comments by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; instead of [Foo1]. It will display your username and the timestamp, making it easy for us to know who said what when. You have been warned. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 18:11, 12 February 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
kk, point taken --[[User:Foo1|Foo1]] 20:48, 12 February 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
No harm done :P --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 21:02, 12 February 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Remember to add enough colons to your comment to indent it so as to avoid confusion as to who is speaking [[User:Stefanido|Stefanido]] 12:35, 26 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
::Remember to spell 'remember' correctly... I had to change it. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 21:19, 27 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Maybe you should stop trying to make templates until you've figured them out!  I'm fixing yours now, where possible. - [[User:Avacar|Avacar]] 12:05, 12 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Template:WorkInProgress</id>
		<title>Template:WorkInProgress</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Template:WorkInProgress"/>
				<updated>2006-04-12T16:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;notice metadata&amp;quot; id=&amp;quot;wiprogress&amp;quot;&amp;gt;'''[[Work in Progress|Work in progress]]: ''The following is a work in progress, and may change drastically over short periods of time. It may contain material not considered &amp;quot;Accepted&amp;quot;.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Works In Progress|{{{1|{{PAGENAME}}}}}]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Template:WorkInProgress</id>
		<title>Template:WorkInProgress</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Template:WorkInProgress"/>
				<updated>2006-04-12T16:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: added link to 'work in progress' explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;notice metadata&amp;quot; id=&amp;quot;wiprogress&amp;quot;&amp;gt;'''[[Work In Progress|Work in progress]]: ''The following is a work in progress, and may change drastically over short periods of time. It may contain material not considered &amp;quot;Accepted&amp;quot;.'''''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Works In Progress|{{{1|{{PAGENAME}}}}}]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Template:Work_in_Progress</id>
		<title>Template:Work in Progress</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Template:Work_in_Progress"/>
				<updated>2006-04-12T16:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Template:Work in Progress moved to Work in Progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Work in Progress]]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Hull_Plating</id>
		<title>Hull Plating</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Hull_Plating"/>
				<updated>2006-04-12T16:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Removed Alumni-Review tag until such time as the W-I-P tag is removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Habitat Systems]]&lt;br /&gt;
[[Category:Hull &amp;amp; Superstructure]]&lt;br /&gt;
&lt;br /&gt;
{{NotCanon}}&lt;br /&gt;
&lt;br /&gt;
{{pseudoscience}}&lt;br /&gt;
&lt;br /&gt;
{{WorkInProgress}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Early on in the history of spaceflight, humans learned that space debris and particles can pose a very grave threat to any spacecraft. When traveling at the extremely high velocities typical of the [[Habitat]], even the smallest speck of dust has the potential to become a lethal missile. Thus, the [[Habitat]] is protected by a simple yet highly effective defense system. &lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
The [[Habitat]] is protected by a series of ablative armour plates. These plates are laminated and spaced away from the [[Jabitat]], forming what is known as an &amp;quot;ablative spaced-laminate&amp;quot;. It is a combination of several techniques used to protect tanks and other armoured fighting vehicles. It has three ways of stopping otherwise lethal projectiles.&lt;br /&gt;
&lt;br /&gt;
===Ablation===&lt;br /&gt;
&lt;br /&gt;
Ablative plate consists of steel plated loosly bolted onto the exterior of a tank chassis. When an artillery round is fired at the plate, it breaks off and carries the kinetic energy from the shell along with it. Though the plating on the [[Habitat]] is much more advanced than common steel, it shares the same principle. When struck by a meteorite or space debris, the plating is designed to sheer away and thus carry away the energy from the impact. Since the newly liberated plate will continue along the same path as the impacting projectile, the ablative armour works only against glancing impacts as a straight-on impact will drive the plate into the wall of the habitat behind it.&lt;br /&gt;
&lt;br /&gt;
To repair an ablative plate after a glancing strike, simply replace the entire section. Since the plate is attached in small sections, the task should not be too hard.&lt;br /&gt;
&lt;br /&gt;
===Lamination===&lt;br /&gt;
&lt;br /&gt;
The actual plating itself consists of two or more sheets of tungsten. These sheets are separated from each others by a 5&amp;quot; filling of foam. When impacted by a small, high velocity projectile, the exposed tungsten plate will fail, shattering the projectile on impact. These small fragments are then easily stopped by the foam underneath. For better protection, three, sometimes four layers of tungsten and foam may be used. &lt;br /&gt;
&lt;br /&gt;
The damage done to the laminate plate is extremely easy to repair. Liquid foam and a small patch are all that's needed. Simply inject foam into the damaged area and place a metal plate on top of the hole. &lt;br /&gt;
&lt;br /&gt;
===Spacing===&lt;br /&gt;
&lt;br /&gt;
Spaced armour is used by some tanks and bunkers. It involves placing two thin layers of steel, separated by a small gap, in place of a much larger, solid piece of steel. This layout minimizes damage from impacts by spreading out the force. If a large meteorite manages to penetrate the ablative plate, the plate will cause the meteorite to shatter. The spacing allows the meteorite pieces and the ablative plate fragments to disperse somewhat before hitting the side of the [[Habitat]], minimizing damage.&lt;br /&gt;
&lt;br /&gt;
==Polarizing==&lt;br /&gt;
&lt;br /&gt;
For further protection during meteorite storms, both the ablative plate and the habitat can be electromagneticaly charged by running a strong current through the plate. This will induce a positive charge in the ablative plating. When impacted by large metallic objects, the plating will induce a similar charge on the offending object. Since both the object and the habitat are now charged, they will repel each other; causing both objects to move away from each other and thus avoid, or at least minimize, impact force.&lt;br /&gt;
&lt;br /&gt;
Since this polarization requires a lot of electricity, the ablative plating can only be charged for about 2 hours before it starts draining power from other systems. To recover power, the ablative plate is constructed so that it will generate an electric charge when bombarded with electrons. When the polarization is activated, the charge of the plate naturally attracts electrons, which impact the plate and provide some power. The cloud of charged particles also helps block radiation; thus, the plating may be polarized to ward off electromagnetic storms as well as space debris. &lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
&lt;br /&gt;
The plating is normaly about 10 cm think, though double and triple plating will serve to increase the width. It is held about 5 feet from the habitat and comes in plates of about 1.5 meters. The entire [[Habitat]] and [[AYSE]] drive are covered with this plating though only plating on the front and sides of the habitat is able to be polarized. This is to prevent the polarized plate from interfering with communications and sensors.&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Titan</id>
		<title>Talk:Titan</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Titan"/>
				<updated>2006-04-12T16:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I want you guys to look at the original version of this page, and my version.  Do you see the difference?  In one version, you make Misssion Daedelus sound real.  It is not, it is a space Sim mission.  Additionally Mission Alphas are simulations of simulations, so all the more reason to make the difference clear. - [[User:Avacar|Avacar]] 10:04, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I think we switched Alpha and Gamma missions this year; alpha was real and gamma is simulated. For the record. --[[User:Foo1|Foo1]] 15:55, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: When did we have gamma? When will we have gamma? All your Γ are belong to us! --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 16:59, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: It hasn;t happened yet. we had alpha and beta. Thus, if there is to be another mission which is 100% simulated and everything goes wrong and hab gnomes rip out your eyebrows, it has to be GAMMA!! gamma shall eat your soul *rawr*--[[User:Foo1|Foo1]] 17:09, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Can we make the assumption that the nomenclature works like that of computer programs, i.e. alpha, beta, gamma, delta, etc. (α, β, γ, δ, etc.) are sequential pre-release versions, and the main mission has no greek letter? This would make the recent mission to Venus Mission Alpha, the upcoming 'fun' mission Beta/Gamma/&amp;lt;insert Greek Letter&amp;gt;, and the main mission to Titan would be simply The Mission, or Mission Omega, or what have you. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 20:08, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::The way I understood it was that the pre-main-mission mission was called alpha and the cool down/fun mission after the main mission was Mission Gamma. This means that we subconsciously call the main mission Mission Beta, but we don't actually name it as such. I think that this nomenclature works and makes sense. Before Avacar brought up that the Mini-Missions were actually simulated simulations, I always thought that it was an actual mission, just reduced to the space of a worksession. His way of thinking makes much more sense. So, from now on, the main pre-main-mission mission is called Alpha and the one following it will be called Gamma. [[User:Stefanido|Stefanido]] 22:28, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Just for the record, Mission Beta was also a training mission during our time.  Essentially as you say, all 'Greek' missions were training.  We also rarely named our main missions, aside from destination and year.  Also, to address the fact that I had Titan linking to your mission Daedelus, that's because the previous user had it doing so too, so I assumed my wires were crossed. - [[User:Avacar|Avacar]] 11:58, 12 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Titan</id>
		<title>Talk:Titan</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Titan"/>
				<updated>2006-04-12T15:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I want you guys to look at the original version of this page, and my version.  Do you see the difference?  In one version, you make Misssion Daedelus sound real.  It is not, it is a space Sim mission.  Additionally Mission Alphas are simulations of simulations, so all the more reason to make the difference clear. - [[User:Avacar|Avacar]] 10:04, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I think we switched Alpha and Gamma missions this year; alpha was real and gamma is simulated. For the record. --[[User:Foo1|Foo1]] 15:55, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: When did we have gamma? When will we have gamma? All your Γ are belong to us! --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 16:59, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: It hasn;t happened yet. we had alpha and beta. Thus, if there is to be another mission which is 100% simulated and everything goes wrong and hab gnomes rip out your eyebrows, it has to be GAMMA!! gamma shall eat your soul *rawr*--[[User:Foo1|Foo1]] 17:09, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Can we make the assumption that the nomenclature works like that of computer programs, i.e. alpha, beta, gamma, delta, etc. (α, β, γ, δ, etc.) are sequential pre-release versions, and the main mission has no greek letter? This would make the recent mission to Venus Mission Alpha, the upcoming 'fun' mission Beta/Gamma/&amp;lt;insert Greek Letter&amp;gt;, and the main mission to Titan would be simply The Mission, or Mission Omega, or what have you. --[[User:TheKillerRabbit|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;The&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;Killer&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Rabbit&amp;lt;/font&amp;gt;]] &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;[http://vv.carleton.ca/~nhotson aka Nevin]&amp;lt;/font&amp;gt; 20:08, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::The way I understood it was that the pre-main-mission mission was called alpha and the cool down/fun mission after the main mission was Mission Gamma. This means that we subconsciously call the main mission Mission Beta, but we don't actually name it as such. I think that this nomenclature works and makes sense. Before Avacar brought up that the Mini-Missions were actually simulated simulations, I always thought that it was an actual mission, just reduced to the space of a worksession. His way of thinking makes much more sense. So, from now on, the main pre-main-mission mission is called Alpha and the one following it will be called Gamma. [[User:Stefanido|Stefanido]] 22:28, 11 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Just for the record, Mission Beta was also a training mission during our time.  Essentially as you say, all 'Greek' missions were training.  We also rarely named our main missions, aside from destination and year. - [[User:Avacar|Avacar]] 11:58, 12 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Able_Crewmen</id>
		<title>Able Crewmen</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Able_Crewmen"/>
				<updated>2006-04-11T14:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Able crewperson is the term to describe an [[astronaut]] who does not happen to have a specific role or position on the mission. Notable Able crewperson have included [[User:TheKillerRabbit|Nevin Hotson]], who is credited with having coined the term.&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansion_Needed]]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Able_Crewmen</id>
		<title>Talk:Able Crewmen</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Able_Crewmen"/>
				<updated>2006-04-11T14:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Talk:Able Seamen moved to Talk:Able Crewmen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think that &amp;quot;Able Seaman&amp;quot; should be an actual position, as we should not be planning on having astronauts with no specific purpose. [[User:Stefanido|Stefanido]] 19:18, 1 April 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, Bfoo liked to call Nevin &amp;quot;able seamen&amp;quot; so I sorta took it from there ----Alex Foo&lt;br /&gt;
&lt;br /&gt;
::First off, Alex, INDENT YOUR POSTS so that we can actually read the posts in chronological order without getting screwed up (use a colon). Secondly, add your signature at the end of your post by putting four tildes in succesion. Thirdly, I don't agree that having a specific astro function be &amp;quot;does not appear to have a function&amp;quot; is a good idea, and I am sure that the current leadership as well as the past leadership will back me on this. [[User:Stefanido|Stefanido]] 23:22, 6 April 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:May I ask why you're inventing terms?  Are you trying to complicate things for new members? [[User:Avacar|Avacar]] 11:49, 7 April 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	<entry>
		<id>http://wiki.spacesim.org/index.php/Talk:Able_Seamen</id>
		<title>Talk:Able Seamen</title>
		<link rel="alternate" type="text/html" href="http://wiki.spacesim.org/index.php/Talk:Able_Seamen"/>
				<updated>2006-04-11T14:15:17Z</updated>
		
		<summary type="html">&lt;p&gt;Avacar: Talk:Able Seamen moved to Talk:Able Crewmen: We're not at the bloody Sea!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Talk:Able Crewmen]]&lt;/div&gt;</summary>
		<author><name>Avacar</name></author>	</entry>

	</feed>